GuiGridListAddColumn: Difference between revisions

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__NOTOC__  
__NOTOC__  
<!-- Describe in plain english what this function does. Don't go into details, just give an overview -->
This function is use to create columns in GUI grid lists
This fake function is for use with blah & blah and does blahblahblabhalbhl


==Syntax==  
==Syntax==  
<!-- NOTE: don't use 'special' names for variable names, e.g. you shouldn't be writing things like 'player player, vehicle vehicle', instead write something like 'player thePlayer, vehicle vehicleToGetInto'. This is less confusing and prevents the syntax highlighting being odd -->
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
int guiGridListAddColumn ( element gridList, string title, int width )
int guiGridListAddColumn ( element gridList, string title, float width )
</syntaxhighlight>  
</syntaxhighlight>  


===Required Arguments===  
===Required Arguments===  
<!-- List each argument one per line. This should be the argument's name as in the argument list above, NOT the argument's data type -->
*'''gridList:''' GUI grid list element you want to add a column to
*'''argumentName:''' description
*'''title:''' Title of the column
 
*'''width:''' Column width, relative to the grid list width
<!-- Only include this section below if there are optional arguments -->
===Optional Arguments===
{{OptionalArg}}
*'''argumentName2:''' description
*'''argumentName3:''' description


===Returns===
===Returns===
<!-- Make this descriptive. Explain what cases will return false. If you're unsure, add a tag to it so we can check -->
Returns the column id if it was created, ''false'' otherwise.
Returns ''true'' if blah, ''false'' otherwise.


==Example==  
==Example==  
<!-- Explain what the example is in a single sentance -->
function createPlayerList ()
This example does...
--Create the grid list element
<!-- Add the code below, an emphasis should be on making it clear, not optimized. You could provide two versions if you wish, one clear and well commented, the other optimized -->
local playerList = guiCreateGridList ( 0.80, 0.10, 0.15, 0.60, true )
<syntaxhighlight lang="lua">
--Create a players column in the list
--This line does...
local column = guiGridListAddColumn( playerList, "Player", 0.85 )
blabhalbalhb --abababa
if ( column ) then --If the column has been created, fill it with players
--This line does this...
for id, player in ipairs(getElementsByType("player")) do
mooo
local row = guiGridListAddRow ( playerList )
guiGridListSetItemText ( playerList, row, column, getPlayerName ( player ), false, false )
end
end
end
</syntaxhighlight>
</syntaxhighlight>


==See Also==
==See Also==
<!-- Change FunctionArea to the area that this function is in on the main function list page, e.g. Server, Player, Vehicle etc -->
{{GUI functions}}
{{GUI functions}}
[[Category:Incomplete]]

Revision as of 19:20, 30 July 2007

This function is use to create columns in GUI grid lists

Syntax

int guiGridListAddColumn ( element gridList, string title, float width )

Required Arguments

  • gridList: GUI grid list element you want to add a column to
  • title: Title of the column
  • width: Column width, relative to the grid list width

Returns

Returns the column id if it was created, false otherwise.

Example

function createPlayerList () --Create the grid list element local playerList = guiCreateGridList ( 0.80, 0.10, 0.15, 0.60, true ) --Create a players column in the list local column = guiGridListAddColumn( playerList, "Player", 0.85 ) if ( column ) then --If the column has been created, fill it with players for id, player in ipairs(getElementsByType("player")) do local row = guiGridListAddRow ( playerList ) guiGridListSetItemText ( playerList, row, column, getPlayerName ( player ), false, false ) end end end </syntaxhighlight>

See Also

General functions

Browsers

Buttons

Checkboxes

Comboboxes

Edit Boxes

Gridlists

Memos

Progressbars

Radio Buttons

Scrollbars

Scrollpanes

Static Images

Tab Panels

Tabs

Text Labels

Windows