GuiGridListAddRow: Difference between revisions

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==Syntax==  
==Syntax==  
<syntaxhighlight lang="lua">
int guiGridListAddRow ( element gridList )
</syntaxhighlight>
{{New feature/item|3.0153|1.5.3||
{{New feature/item|3.0153|1.5.3||
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
int guiGridListAddRow ( element gridList, int/string itemText1, int/string itemText2, ... )
int guiGridListAddRow ( element gridList [, int/string itemText1, int/string itemText2, ... ] )
</syntaxhighlight>
</syntaxhighlight>
}}
}}
{{OOP||[[Element/GUI/Gridlist|GuiGridList]]:addRow}}


===Required Arguments===  
===Required Arguments===  
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This example creates a player list on the right side of the screen and fills it with the names of the connected players.
This example creates a player list on the right side of the screen and fills it with the names of the connected players.
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
function clientsideResourceStart ()
local playerList = guiCreateGridList(0.80, 0.40, 0.15, 0.35, true)
        local playerList = guiCreateGridList ( 0.80, 0.10, 0.15, 0.60, true ) -- Create the grid list
guiGridListAddColumn(playerList, "Player", 0.85)
        local column = guiGridListAddColumn( playerList, "Player", 0.85 ) -- Create a 'players' column in the list
 
        if ( column ) then -- If the column was successfully created
for _, player in ipairs(getElementsByType("player")) do
                for id, playeritem in ipairs(getElementsByType("player")) do  
guiGridListAddRow(playerList, getPlayerName(player))
                --Loop through all the players, adding them to the table
                        local row = guiGridListAddRow ( playerList )
                        guiGridListSetItemText ( playerList, row, column, getPlayerName ( playeritem ), false, false )
                end
        end
end
end
addEventHandler ( "onClientResourceStart", getRootElement(), clientsideResourceStart )
</syntaxhighlight>
</syntaxhighlight>


==See Also==
==See Also==
{{GUI functions}}
{{GUI functions}}
{{GUI_events}}

Latest revision as of 22:01, 1 September 2018

Adds a row to a grid list, and optionally add simple text items with your rows. Use guiGridListSetItemText to add row headers.

Syntax

int guiGridListAddRow ( element gridList [, int/string itemText1, int/string itemText2, ... ] )


OOP Syntax Help! I don't understand this!

Method: GuiGridList:addRow(...)


Required Arguments

  • gridList: The grid list you want to add a row to

Optional Arguments

  • itemText1: The text for the first column item in the row. Either a string or a number can be passed (use numbers for sorting purposes).
  • itemText2: The text for the second column item in the row. Either a string or a number can be passed (use numbers for sorting purposes).
  • ...: Item text for any other columns

Returns

Returns the row id if it has been created, false otherwise.

Example

This example creates a player list on the right side of the screen and fills it with the names of the connected players.

local playerList = guiCreateGridList(0.80, 0.40, 0.15, 0.35, true)
guiGridListAddColumn(playerList, "Player", 0.85)

for _, player in ipairs(getElementsByType("player")) do
	guiGridListAddRow(playerList, getPlayerName(player))
end

See Also

General functions

Browsers

Buttons

Checkboxes

Comboboxes

Edit Boxes

Gridlists

Memos

Progressbars

Radio Buttons

Scrollbars

Scrollpanes

Static Images

Tab Panels

Tabs

Text Labels

Windows

Input

GUI