GuiGridListAddRow: Difference between revisions

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__NOTOC__  
__NOTOC__  
<!-- Describe in plain english what this function does. Don't go into details, just give an overview -->
This function is used to add rows to GUI grid lists
This fake function is for use with blah & blah and does blahblahblabhalbhl


==Syntax==  
==Syntax==  
<!-- NOTE: don't use 'special' names for variable names, e.g. you shouldn't be writing things like 'player player, vehicle vehicle', instead write something like 'player thePlayer, vehicle vehicleToGetInto'. This is less confusing and prevents the syntax highlighting being odd -->
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
int guiGridListAddRow ( element gridList )
int guiGridListAddRow ( element gridList )
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===Required Arguments===  
===Required Arguments===  
<!-- List each argument one per line. This should be the argument's name as in the argument list above, NOT the argument's data type -->
*'''gridList:''' The GUI grid list element you want to add a row to
*'''argumentName:''' description
 
<!-- Only include this section below if there are optional arguments -->
===Optional Arguments===
{{OptionalArg}}
*'''argumentName2:''' description
*'''argumentName3:''' description


===Returns===
===Returns===
<!-- Make this descriptive. Explain what cases will return false. If you're unsure, add a tag to it so we can check -->
Returns the row ''id'' if it has been created, ''false'' otherwise.
Returns ''true'' if blah, ''false'' otherwise.


==Example==  
==Example==  
<!-- Explain what the example is in a single sentance -->
This example creates a player list on the right of the screen and fills it
This example does...
<!-- Add the code below, an emphasis should be on making it clear, not optimized. You could provide two versions if you wish, one clear and well commented, the other optimized -->
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
--This line does...
function createPlayerList ()
blabhalbalhb --abababa
--Create the grid list element
--This line does this...
local playerList = guiCreateGridList ( 0.80, 0.10, 0.15, 0.60, true )
mooo
--Create a players column in the list
local column = guiGridListAddColumn( playerList, "Player", 0.85 )
if ( column ) then --If the column has been created, fill it with players
for id, player in ipairs(getElementsByType("player")) do
local row = guiGridListAddRow ( playerList )
guiGridListSetItemText ( playerList, row, column, getPlayerName ( player ), false, false )
end
end
end
</syntaxhighlight>
</syntaxhighlight>


==See Also==
==See Also==
<!-- Change FunctionArea to the area that this function is in on the main function list page, e.g. Server, Player, Vehicle etc -->
{{GUI functions}}
{{GUI functions}}
[[Category:Incomplete]]

Revision as of 19:31, 30 July 2007

This function is used to add rows to GUI grid lists

Syntax

int guiGridListAddRow ( element gridList )

Required Arguments

  • gridList: The GUI grid list element you want to add a row to

Returns

Returns the row id if it has been created, false otherwise.

Example

This example creates a player list on the right of the screen and fills it

function createPlayerList ()
	--Create the grid list element
	local playerList = guiCreateGridList ( 0.80, 0.10, 0.15, 0.60, true )
	--Create a players column in the list
	local column = guiGridListAddColumn( playerList, "Player", 0.85 )
	if ( column ) then --If the column has been created, fill it with players
		for id, player in ipairs(getElementsByType("player")) do
			local row = guiGridListAddRow ( playerList )
			guiGridListSetItemText ( playerList, row, column, getPlayerName ( player ), false, false )
		end
	end
end

See Also

General functions

Browsers

Buttons

Checkboxes

Comboboxes

Edit Boxes

Gridlists

Memos

Progressbars

Radio Buttons

Scrollbars

Scrollpanes

Static Images

Tab Panels

Tabs

Text Labels

Windows