GuiGridListAddRow: Difference between revisions

From Multi Theft Auto: Wiki
Jump to navigation Jump to search
m (small QOL update)
No edit summary
Line 32: Line 32:
This example creates a player list on the right side of the screen and fills it with the names of the connected players.
This example creates a player list on the right side of the screen and fills it with the names of the connected players.
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
function clientsideResourceStart ()
function clientsideResourceStart()
     local playerList = guiCreateGridList ( 0.80, 0.10, 0.15, 0.60, true ) -- Create the grid list
     local playerList = guiCreateGridList( 0.80, 0.10, 0.15, 0.60, true ) -- Create the grid list
     local column = guiGridListAddColumn( playerList, "Player", 0.85 ) -- Create a 'players' column in the list
     guiGridListAddColumn( playerList, "Player", 0.85 ) -- Create a 'Player' name column in the grid list
     if ( column ) then -- If the column was successfully created
 
         for id, playeritem in ipairs(getElementsByType("player")) do
     if column then -- If the column was successfully created
            --Loop through all the players, adding them to the table
         -- Loop through all the players, adding them to the table
            guiGridListAddRow ( playerList, getPlayerName ( playeritem ) )
        for _, player in pairs( getElementsByType( "player" ) ) do
             -- create a row and add the player's name to the first column
             -- Create a row and add the player's name to the first column          
            guiGridListAddRow( playerList, getPlayerName( player ) )
         end
         end
     end
     end
end
end
addEventHandler ( "onClientResourceStart", getRootElement(), clientsideResourceStart )
addEventHandler( "onClientResourceStart", resourceRoot, clientsideResourceStart )
</syntaxhighlight>
</syntaxhighlight>



Revision as of 04:52, 21 August 2018

Adds a row to a grid list, and optionally add simple text items with your rows. Use guiGridListSetItemText to add row headers.

Syntax

int guiGridListAddRow ( element gridList [, int/string itemText1, int/string itemText2, ... ] )


OOP Syntax Help! I don't understand this!

Method: GuiGridList:addRow(...)


Required Arguments

  • gridList: The grid list you want to add a row to

Optional Arguments

  • itemText1: The text for the first column item in the row. Either a string or a number can be passed (use numbers for sorting purposes).
  • itemText2: The text for the second column item in the row. Either a string or a number can be passed (use numbers for sorting purposes).
  • ...: Item text for any other columns

Returns

Returns the row id if it has been created, false otherwise.

Example

This example creates a player list on the right side of the screen and fills it with the names of the connected players.

function clientsideResourceStart()
    local playerList = guiCreateGridList( 0.80, 0.10, 0.15, 0.60, true ) -- Create the grid list
    guiGridListAddColumn( playerList, "Player", 0.85 ) -- Create a 'Player' name column in the grid list

    if column then -- If the column was successfully created
        -- Loop through all the players, adding them to the table
        for _, player in pairs( getElementsByType( "player" ) ) do 
            -- Create a row and add the player's name to the first column            
            guiGridListAddRow( playerList, getPlayerName( player ) )
        end
    end
end
addEventHandler( "onClientResourceStart", resourceRoot, clientsideResourceStart )

See Also

General functions

Browsers

Buttons

Checkboxes

Comboboxes

Edit Boxes

Gridlists

Memos

Progressbars

Radio Buttons

Scrollbars

Scrollpanes

Static Images

Tab Panels

Tabs

Text Labels

Windows

Input

GUI