GuiGridListGetItemText: Difference between revisions

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__NOTOC__  
{{Client function}}
<!-- Describe in plain english what this function does. Don't go into details, just give an overview -->
__NOTOC__
This fake function is for use with blah & blah and does blahblahblabhalbhl
This function retrieves the text from a specific grid list item.


==Syntax==  
==Syntax==  
<!-- NOTE: don't use 'special' names for variable names, e.g. you shouldn't be writing things like 'player player, vehicle vehicle', instead write something like 'player thePlayer, vehicle vehicleToGetInto'. This is less confusing and prevents the syntax highlighting being odd -->
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
returnType functionName ( arguments )
string guiGridListGetItemText ( element gridList, int rowIndex, int columnIndex )
</syntaxhighlight>  
</syntaxhighlight>
{{OOP||[[Element/GUI/Gridlist|GuiGridList]]:getItemText}}


===Required Arguments===  
===Required Arguments===  
<!-- List each argument one per line. This should be the argument's name as in the argument list above, NOT the argument's data type -->
*'''gridList:''' the gridlist containing the item you're interested in
*'''argumentName:''' description
*'''rowIndex:''' row id of the item
 
*'''columnIndex:''' column id of the item
<!-- Only include this section below if there are optional arguments -->
===Optional Arguments===
{{OptionalArg}}
*'''argumentName2:''' description
*'''argumentName3:''' description


===Returns===
===Returns===
<!-- Make this descriptive. Explain what cases will return false. If you're unsure, add a tag to it so we can check -->
Returns the text of the item if the arguments are right, ''false'' otherwise.
Returns ''true'' if blah, ''false'' otherwise.


==Example==  
==Example==  
<!-- Explain what the example is in a single sentance -->
'''Example 1''': This example creates a gridlist with entries "Hello" and "World!" and chooses randomly which of these two grid list items it will retrieve.
This example does...
<syntaxhighlight lang="lua">function clientsideResourceStart ()
<!-- Add the code below, an emphasis should be on making it clear, not optimized. You could provide two versions if you wish, one clear and well commented, the other optimized -->
        --Create a gridlist
    local myGridList = guiCreateGridList ( 0.80, 0.10, 0.15, 0.60, true )
    --Create columnA on the gridlist
local columnA = guiGridListAddColumn ( myGridList, "columnA Title", 0.85 )
    --Add 2 rows to the grid list
rowA = guiGridListAddRow ( myGridList )
    rowB = guiGridListAddRow ( myGridList )
        --Create the text "Hello" for rowA, columnA
guiGridListSetItemText ( myGridList, rowA, columnA, "Hello", false, false ) 
    --Create the text "World!" for rowB, columnA
guiGridListSetItemText ( myGridList, rowB, columnA, "World!", false, false )
    --Choose randomly which grid list item text to retrieve
        getRandomItem = math.random ( 1, 2 )     
if getRandomItem == 1 then
                randomItemData = guiGridListGetItemText ( myGridList, rowA, columnA )
        elseif getRandomItem == 2 then
                randomItemData = guiGridListGetItemText ( myGridList, rowB, columnA )
        end
        --Output the randomly retrieved item text
        outputChatBox ( "My gridlist item text: "..randomItemData )
end
addEventHandler ( "onClientResourceStart", resourceRoot, clientsideResourceStart )</syntaxhighlight>
 
'''Example 2''': This example creates a player list on resource start, clicking on it will output the selected player name to the chatbox.
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
--This line does...
function createPlayerList ()
blabhalbalhb --abababa
        -- Create the grid list
--This line does this...
        playerList = guiCreateGridList ( 0.80, 0.10, 0.15, 0.60, true )
mooo
        -- Create a players column in the list
        local column = guiGridListAddColumn( playerList, "Player", 0.85 )
        if ( column ) then        -- If the column has been created, fill it with players
                for id, playeritem in ipairs(getElementsByType("player")) do
                        local row = guiGridListAddRow ( playerList )
                        guiGridListSetItemText ( playerList, row, column, getPlayerName ( playeritem ), false, false )
                end
                addEventHandler ( "onClientGUIClick", playerList, click )
        end
end
addEventHandler ( "onClientResourceStart", getRootElement(), createPlayerList )
 
function click ()
      local playerName = guiGridListGetItemText ( playerList, guiGridListGetSelectedItem ( playerList ), 1 )
      outputChatBox(playerName)
end
</syntaxhighlight>
</syntaxhighlight>


==See Also==
==See Also==
<!-- Change FunctionArea to the area that this function is in on the main function list page, e.g. Server, Player, Vehicle etc -->
{{GUI functions}}
{{GUI functions}}
[[Category:Incomplete]]
{{GUI_events}}

Revision as of 21:14, 7 November 2018

This function retrieves the text from a specific grid list item.

Syntax

string guiGridListGetItemText ( element gridList, int rowIndex, int columnIndex )

OOP Syntax Help! I don't understand this!

Method: GuiGridList:getItemText(...)


Required Arguments

  • gridList: the gridlist containing the item you're interested in
  • rowIndex: row id of the item
  • columnIndex: column id of the item

Returns

Returns the text of the item if the arguments are right, false otherwise.

Example

Example 1: This example creates a gridlist with entries "Hello" and "World!" and chooses randomly which of these two grid list items it will retrieve.

function clientsideResourceStart ()
        --Create a gridlist
    	local myGridList = guiCreateGridList ( 0.80, 0.10, 0.15, 0.60, true ) 
    	--Create columnA on the gridlist
		local columnA = guiGridListAddColumn ( myGridList, "columnA Title", 0.85 ) 
    	--Add 2 rows to the grid list
		rowA = guiGridListAddRow ( myGridList )
    	rowB = guiGridListAddRow ( myGridList )
        --Create the text "Hello" for rowA, columnA
		guiGridListSetItemText ( myGridList, rowA, columnA, "Hello", false, false )   	
    	--Create the text "World!" for rowB, columnA
		guiGridListSetItemText ( myGridList, rowB, columnA, "World!", false, false )
    	--Choose randomly which grid list item text to retrieve
        getRandomItem = math.random ( 1, 2 )       
		if getRandomItem == 1 then 
                randomItemData = guiGridListGetItemText ( myGridList, rowA, columnA )
        elseif getRandomItem == 2 then
                randomItemData = guiGridListGetItemText ( myGridList, rowB, columnA )
        end
        --Output the randomly retrieved item text
        outputChatBox ( "My gridlist item text: "..randomItemData ) 
end
addEventHandler ( "onClientResourceStart", resourceRoot, clientsideResourceStart )

Example 2: This example creates a player list on resource start, clicking on it will output the selected player name to the chatbox.

function createPlayerList ()
        -- Create the grid list
        playerList = guiCreateGridList ( 0.80, 0.10, 0.15, 0.60, true )
        -- Create a players column in the list
        local column = guiGridListAddColumn( playerList, "Player", 0.85 )
        if ( column ) then         -- If the column has been created, fill it with players
                for id, playeritem in ipairs(getElementsByType("player")) do
                        local row = guiGridListAddRow ( playerList )
                        guiGridListSetItemText ( playerList, row, column, getPlayerName ( playeritem ), false, false )
                end
                addEventHandler ( "onClientGUIClick", playerList, click )
        end
end
addEventHandler ( "onClientResourceStart", getRootElement(), createPlayerList )

function click () 
       local playerName = guiGridListGetItemText ( playerList, guiGridListGetSelectedItem ( playerList ), 1 )
       outputChatBox(playerName)
end

See Also

General functions

Browsers

Buttons

Checkboxes

Comboboxes

Edit Boxes

Gridlists

Memos

Progressbars

Radio Buttons

Scrollbars

Scrollpanes

Static Images

Tab Panels

Tabs

Text Labels

Windows

Input

GUI