GuiGridListSetItemData: Difference between revisions

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{{Client function}}
__NOTOC__  
__NOTOC__  
<!-- Describe in plain english what this function does. Don't go into details, just give an overview -->
This function sets a Item Data associated to a grid list item.
This fake function is for use with blah & blah and does blahblahblabhalbhl


==Syntax==  
==Syntax==  
<!-- NOTE: don't use 'special' names for variable names, e.g. you shouldn't be writing things like 'player player, vehicle vehicle', instead write something like 'player thePlayer, vehicle vehicleToGetInto'. This is less confusing and prevents the syntax highlighting being odd -->
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
bool guiGridListSetItemData ( element gridList, int rowIndex, int columnIndex, string data )
bool guiGridListSetItemData ( element gridList, int rowIndex, int columnIndex, var data )
</syntaxhighlight>  
</syntaxhighlight>  


===Required Arguments===  
===Required Arguments===  
<!-- List each argument one per line. This should be the argument's name as in the argument list above, NOT the argument's data type -->
*'''gridList:''' A gridlist element of the data you wish to set to
*'''argumentName:''' description
*'''rowIndex:''' The row of the item you wish to set to
 
*'''columnIndex:''' The column of the item you wish to set to
<!-- Only include this section below if there are optional arguments -->
*'''data:''' The data you wish to set to the item.
===Optional Arguments===
{{OptionalArg}}
*'''argumentName2:''' description
*'''argumentName3:''' description


===Returns===
===Returns===
<!-- Make this descriptive. Explain what cases will return false. If you're unsure, add a tag to it so we can check -->
Returns ''true'' if the data was set successfully, false otherwise
Returns ''true'' if blah, ''false'' otherwise.


==Example==  
==Example==  
<!-- Explain what the example is in a single sentance -->
This page lacks an example
This example does...
<!-- Add the code below, an emphasis should be on making it clear, not optimized. You could provide two versions if you wish, one clear and well commented, the other optimized -->
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
--This line does...
--Add an example here
blabhalbalhb --abababa
--This line does this...
mooo
</syntaxhighlight>
</syntaxhighlight>


==See Also==
==See Also==
<!-- Change FunctionArea to the area that this function is in on the main function list page, e.g. Server, Player, Vehicle etc -->
{{GUI functions}}
{{GUI functions}}
[[Category:Incomplete]]
[[Category:Needs Example]]

Revision as of 05:25, 31 December 2008

This function sets a Item Data associated to a grid list item.

Syntax

bool guiGridListSetItemData ( element gridList, int rowIndex, int columnIndex, var data )

Required Arguments

  • gridList: A gridlist element of the data you wish to set to
  • rowIndex: The row of the item you wish to set to
  • columnIndex: The column of the item you wish to set to
  • data: The data you wish to set to the item.

Returns

Returns true if the data was set successfully, false otherwise

Example

This page lacks an example

--Add an example here

See Also

General functions

Browsers

Buttons

Checkboxes

Comboboxes

Edit Boxes

Gridlists

Memos

Progressbars

Radio Buttons

Scrollbars

Scrollpanes

Static Images

Tab Panels

Tabs

Text Labels

Windows