GuiGridListSetItemText: Difference between revisions

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__NOTOC__  
{{Client function}}
This function changes text in GUI gridlist items
__NOTOC__
This function changes the text of a gridlist item.


==Syntax==  
==Syntax==  
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<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
function createPlayerList ()
function createPlayerList ()
 
         -- Create the grid list element
         --Create the grid list element
         local playerList = guiCreateGridList ( 0.80, 0.10, 0.15, 0.60, true )
         local playerList = guiCreateGridList ( 0.80, 0.10, 0.15, 0.60, true )
         --Create a players column in the list
         -- Create a players column in the list
         local column = guiGridListAddColumn( playerList, "Player", 0.85 )
         local column = guiGridListAddColumn( playerList, "Player", 0.85 )
         if ( column ) then --If the column has been created, fill it with players
         if ( column ) then             -- If the column has been created, fill it with players
                 for id, player in ipairs(getElementsByType("player")) do
                 for id, playeritem in ipairs(getElementsByType("player")) do
                         local row = guiGridListAddRow ( playerList )
                         local row = guiGridListAddRow ( playerList )
                         guiGridListSetItemText ( playerList, row, column, getPlayerName ( player ), false, false )
                         guiGridListSetItemText ( playerList, row, column, getClientName ( playeritem ), false, false )
                 end
                 end
         end
         end

Revision as of 14:59, 18 August 2007

This function changes the text of a gridlist item.

Syntax

bool guiGridListSetItemText ( element theElement, int rowIndex, int columnIndex, string text, bool section, bool number )

Required Arguments

  • theElement: The grid list element
  • rowIndex: Row ID
  • columnIndex: Column ID
  • text: The text you want to put in
  • section: Determines if the item is a section
  • number: Tells whether the text item is a number value or not

Returns

Returns true if the function has been successfull, false otherwise.

Example

This example creates a player list on the right of the screen and fills it

function createPlayerList ()
        -- Create the grid list element
        local playerList = guiCreateGridList ( 0.80, 0.10, 0.15, 0.60, true )
        -- Create a players column in the list
        local column = guiGridListAddColumn( playerList, "Player", 0.85 )
        if ( column ) then             -- If the column has been created, fill it with players
                for id, playeritem in ipairs(getElementsByType("player")) do
                        local row = guiGridListAddRow ( playerList )
                        guiGridListSetItemText ( playerList, row, column, getClientName ( playeritem ), false, false )
                end
        end
end

See Also

General functions

Browsers

Buttons

Checkboxes

Comboboxes

Edit Boxes

Gridlists

Memos

Progressbars

Radio Buttons

Scrollbars

Scrollpanes

Static Images

Tab Panels

Tabs

Text Labels

Windows