Difference between revisions of "GuiSetAlpha"

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===Required Arguments===  
 
===Required Arguments===  
 
*'''guiElement:''' the GUI element whose visibility is to be changed
 
*'''guiElement:''' the GUI element whose visibility is to be changed
*'''alpha:''' The visibility/transparency of the GUI element. Ranges from 0 (fully transparent) to 1 (fully opaque).
+
*'''alpha:''' The visibility/transparency of the GUI element. Ranges from 0 (fully transparent) to 1 (fully opaque). Default value is 0.80.
  
 
===Returns===
 
===Returns===

Revision as of 05:27, 7 June 2015

This changes the alpha level (the visibleness/transparency) of a GUI element

Syntax

bool guiSetAlpha ( element guielement, float alpha )

Required Arguments

  • guiElement: the GUI element whose visibility is to be changed
  • alpha: The visibility/transparency of the GUI element. Ranges from 0 (fully transparent) to 1 (fully opaque). Default value is 0.80.

Returns

Returns true if the gui element's alpha was successfully changed, false otherwise.

Example

This creates a GUI window and allows a player to change it's alpha (the visibleness/transparency) value with a command.

--Create a gridlist
myWindow = guiCreateWindow ( 0.30, 0.10, 0.5, 0.60, "GUI window title", true )

--Add a command handler to change the alpha of the GUI window.
--Usage example: '/alpha 0.8', where 0.8 is stored as alphaAmount
function changeAlpha ( commandName, alphaAmount )
		alphaAmount = tonumber(alphaAmount)
		guiSetAlpha ( myWindow, alphaAmount )
end
addCommandHandler ( "alpha", changeAlpha )

See Also

General functions

FROM VERSION 1.5.6 r16361 ONWARDS

Browsers

Buttons

Checkboxes

Comboboxes

Edit Boxes

Gridlists

FROM VERSION 1.5.6 r16204 ONWARDS

Memos

Progressbars

Radio Buttons

Scrollbars

Scrollpanes

Static Images

Tab Panels

Tabs

Text Labels

Windows