HU/Element/Texture: Difference between revisions

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The texture class represents a source of renderable pixels which can be used as an image with [[dxDrawImage]], [[dxDrawImageSection]] or as a value in [[dxSetShaderValue]].
The texture class represents a source of renderable pixels which can be used as an image with [[dxDrawImage]], [[dxDrawImageSection]] or as a value in [[dxSetShaderValue]].


The element type of this class is '''"texture"'''.
Az osztály elemtípusa a '''"texture"'''.




Texture elements are created by the following functions:
Texture elements are created by the following functions:
* [[dxCreateTexture]]
* [[HU/dxCreateTexture]]
* [[dxCreateRenderTarget]]
* [[HU/dxCreateRenderTarget]]
* [[dxCreateScreenSource]]
* [[HU/dxCreateScreenSource]]


[[Category:Element Types]]
[[Category:Element Types]]

Revision as of 18:29, 9 December 2018

The texture class represents a source of renderable pixels which can be used as an image with dxDrawImage, dxDrawImageSection or as a value in dxSetShaderValue.

Az osztály elemtípusa a "texture".


Texture elements are created by the following functions:

Fordította

2018.12.08. Surge