HU/setSoundPosition: Difference between revisions

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{{OOP||[[sound]]:setPlaybackPosition|playbackPosition|getSoundPosition}}
{{OOP||[[sound]]:setPlaybackPosition|playbackPosition|getSoundPosition}}
===Kötelező argumentumok===  
===Kötelező argumentumok===  
*'''theSound:''' the [[sound]] element which seek position you want to modify.
*'''theSound:''' A hangelem, melynek keresési pozícióját akarjuk modosítani.
*'''pos:''' an float value representing the new seek position of the sound. Integer part of this value - seconds, fractional part - milliseconds.
*'''pos:''' an float value representing the new seek position of the sound. Integer part of this value - seconds, fractional part - milliseconds.



Revision as of 11:11, 22 July 2018

Ez a funkció a meghatározott hangelem keresési pozíciójának megváltoztatására használható. Használja a játékos elemet, hogy szabályozza a játékosok hangját ezzel a funkcióval..

Szintaxis

bool setSoundPosition ( element theSound, float pos )

OOP Syntax Help! I don't understand this!

Method: sound:setPlaybackPosition(...)
Variable: .playbackPosition
Counterpart: getSoundPosition


Kötelező argumentumok

  • theSound: A hangelem, melynek keresési pozícióját akarjuk modosítani.
  • pos: an float value representing the new seek position of the sound. Integer part of this value - seconds, fractional part - milliseconds.

Visszaadott érték

Returns true if the sound element's seek position was successfully changed, false otherwise.

Példa

This example allows the player to set how many milliseconds into the song he wants it to play from

theSound = playSound("music/song.mp3")
function setSongPos(cmd, tm)
    tm = tonumber(tm)
    local ssp = setSoundPosition(theSound,tm)
    if ssp then
        outputChatBox("Sound is now playing from: "..tostring(tm))
    else
        outputChatBox("An error has occured.")
    end
end
addCommandHandler("skipsong", setSongPos)

Changelog

Version Description
1.3.2 Added player element for voice control

Lásd még

Fordította

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