HandlingSetCollisionDamageMultiplier: Difference between revisions

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(New page: __NOTOC__ {{Server function}} ==Syntax== <syntaxhighlight lang="lua"> </syntaxhighlight> ===Required Arguments=== ===Returns=== ==Example== <syntaxhighlight lang="lua"> --TODO </syntaxhighlight> ==See Also== {{Handling_functions}})
 
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__NOTOC__
__NOTOC__
{{Server function}}
{{Server function}}
 
Sets the collision damage multiplier of a handling element. The higher this value, the more damage the vehicle will take when it collides with something.


==Syntax==
==Syntax==
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
 
bool handlingSetCollisionDamageMultiplier ( handling theHandling, float multiplier )
</syntaxhighlight>
</syntaxhighlight>


===Required Arguments===
===Required Arguments===
 
*'''theHandling:''' the handling of which you want to change the collision damage multiplier.
*'''multiplier:''' the damage multiplier to set.


===Returns===
===Returns===
Returns ''true'' on success, ''false'' in case of failure.


==Example==
==Example==

Latest revision as of 22:55, 27 March 2008

Sets the collision damage multiplier of a handling element. The higher this value, the more damage the vehicle will take when it collides with something.

Syntax

bool handlingSetCollisionDamageMultiplier ( handling theHandling, float multiplier )

Required Arguments

  • theHandling: the handling of which you want to change the collision damage multiplier.
  • multiplier: the damage multiplier to set.

Returns

Returns true on success, false in case of failure.

Example

--TODO

See Also