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{{Server client function}}
{{Server client function}}
__NOTOC__
__NOTOC__
{{New items|3.0154|1.5.4|
{{New items|3.0153|1.5.3|
This function intelligently outputs debug messages into the Debug Console.  It is similar to [[outputDebugString]], but outputs useful information for '''any''' variable type.  This includes information about element types, and table structures.  It is especially useful for quick debug tasks.
This function intelligently outputs debug messages into the Debug Console.  It is similar to [[outputDebugString]], but outputs useful information for '''any''' variable type, and does not require use of Lua's tostring.  This includes information about element types, and table structures.  It is especially useful for quick debug tasks.
}}
}}


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===Returns===
===Returns===
Returns ''true'' if the debug message was successfully output, ''false'' if invalid arguments are specified.
Always returns ''nil''.
 
==Issues==
If one of the arguments is nil, any arguments after it will not appear.


==Example==  
==Example==  
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function resourceStartNotify ( resourcename )
function resourceStartNotify ( resourcename )
-- Example of outputting tables, and elements directly
-- Example of outputting tables, and elements directly
iprint(getElementsByType"player")
iprint(getElementsByType("player"))
iprint(getElementsByType"vehicle")
iprint(getElementsByType("vehicle"))
-- Example of outputting multiple items at once
-- Example of outputting multiple items at once
iprint("this resource:",getThisResource(),"state:",getResourceState(getThisResource()),"resource root:",getResourceRootElement(getThisResource()))
iprint("this resource:",getThisResource(),"state:",getResourceState(getThisResource()),"resource root:",getResourceRootElement(getThisResource()))

Latest revision as of 16:55, 18 February 2018

This function intelligently outputs debug messages into the Debug Console. It is similar to outputDebugString, but outputs useful information for any variable type, and does not require use of Lua's tostring. This includes information about element types, and table structures. It is especially useful for quick debug tasks.

Syntax

bool iprint ( mixed var1[, mixed var2, mixed var3...] )             

Required Arguments

  • var1: A variable of any type to print intelligent information for.

Optional Arguments

NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use. For more information on optional arguments, see optional arguments.

  • var2+: Another variable to be output. An unlimited number of arguments can be supplied

Returns

Always returns nil.

Issues

If one of the arguments is nil, any arguments after it will not appear.

Example

Click to collapse [-]
Server

This example prints some sample debug messages, assuming the server is running a typical freeroam/play environment:

function resourceStartNotify ( resourcename )
	-- Example of outputting tables, and elements directly
	iprint(getElementsByType("player"))
	iprint(getElementsByType("vehicle"))
	-- Example of outputting multiple items at once
	iprint("this resource:",getThisResource(),"state:",getResourceState(getThisResource()),"resource root:",getResourceRootElement(getThisResource()))
end
addEventHandler( "onResourceStart", getRootElement(), resourceStartNotify )

The output from the server might look like this:

[2016-10-01 21:25:43] INFO: { elem:player[MrPlayer] }

[2016-10-01 21:25:43] INFO: { elem:vehicle[Monster 3]2ED3EF60, elem:vehicle[Monster 3]2ED3F620, elem:vehicle[Banshee]2ED3F548, elem:vehicle[Banshee]2ED3F590, elem:vehicle[Bullet]2ED3F5D8, elem:vehicle[BMX]2ED3FA58, elem:vehicle[BMX]2ED3FE00, elem:vehicle[Sparrow]2ED3F788, elem:vehicle[Sanchez]2ED3F6B0, elem:vehicle[Sanchez]2ED3F8A8, elem:vehicle[Sanchez]2ED3FE48, elem:vehicle[Jetmax]2ED3FC98, elem:vehicle[Dinghy]2ED3FA10, elem:vehicle[Marquis]2ED3FB78, elem:vehicle[Bandito]2ED3FAA0, elem:vehicle[Beagle]2ED3F980, elem:vehicle[Buffalo]2ED3FDB8, elem:vehicle[Sabre]2ED3F6F8, elem:vehicle[Caddy]2ED3F7D0, elem:vehicle[Sparrow]2ED3F938, elem:vehicle[Sanchez]2ED3FED8, elem:vehicle[Sanchez]2ED3FCE0, elem:vehicle[Sanchez]2ED3F860, elem:vehicle[Monster 3]2ED3F8F0, elem:vehicle[Monster 3]2ED3FC08, elem:vehicle[Buffalo]2ED3F9C8, elem:vehicle[Bandito]2ED3FAE8, elem:vehicle[Caddy]2ED3FB30, elem:vehicle[Sabre]2ED3F668, elem:vehicle[Bullet]2ED3FBC0, elem:vehicle[Banshee]2ED3FF20, elem:vehicle[Banshee]2ED3F818, elem:vehicle[Monster 3]2ED3FC50, elem:vehicle[Monster 3]2ED3FD28, elem:vehicle[Buffalo]2ED3FD70, elem:vehicle[Bandito]2ED3FE90, elem:vehicle[Caddy]2ED3F740, elem:vehicle[Sabre]2ED405E0, elem:vehicle[Bullet]2ED406B8, elem:vehicle[Banshee]2ED40748, elem:vehicle[Banshee]2ED401F0, elem:vehicle[Sanchez]2ED40508, elem:vehicle[Sanchez]2ED401A8, elem:vehicle[Sanchez]2ED40040, elem:vehicle[Sparrow]2ED40118, elem:vehicle[Sanchez]2ED40238, elem:vehicle[Sanchez]2ED3FFB0, elem:vehicle[Sanchez]2ED40598, elem:vehicle[Monster 3]2ED40550, elem:vehicle[Monster 3]2ED40700, elem:vehicle[Buffalo]2ED40280, elem:vehicle[Bandito]2ED403A0, elem:vehicle[Caddy]2ED400D0, elem:vehicle[Sabre]2ED402C8, elem:vehicle[Bullet]2ED40160, elem:vehicle[Banshee]2ED40790, elem:vehicle[Banshee]2ED40628, elem:vehicle[Sparrow]2ED3FFF8 }

[2016-10-01 21:25:43] INFO: "this resource:"    resource[runcode]    "state:"    "running"    "resource root:"    elem:resource2B696440

See Also