IsAmbientSoundEnabled: Difference between revisions

From Multi Theft Auto: Wiki
Jump to navigation Jump to search
mNo edit summary
No edit summary
Line 14: Line 14:
===Returns===
===Returns===
Returns ''true'' if the ambient sound is enabled, ''false'' if it is disabled or invalid values were passed.
Returns ''true'' if the ambient sound is enabled, ''false'' if it is disabled or invalid values were passed.
===Example===
This command checks if the type of  ambient sound is enabled or not.
/check <type>
<syntaxhighlight lang="lua">
addCommandHandler("check",function(_,_type)
if isAmbientSoundEnabled(_type) then
outputChatBox(_type.." is enabled!",0,255,0)
else
outputChatBox(_type.." is disabled!",255,0,0)
end
end)
</syntaxhighlight>


==See Also==
==See Also==
{{Client world functions}}
{{Client world functions}}

Revision as of 09:13, 12 July 2017

Accessories-text-editor.png Script Example Missing Function IsAmbientSoundEnabled needs a script example, help out by writing one.

Before submitting check out Editing Guidelines Script Examples.

This function allows you to check if some background sound effects are enabled.

Syntax

bool isAmbientSoundEnabled( string theType )

Required Arguments

  • theType: The type of ambient sound to test. Can be either "gunfire" or "general".

Returns

Returns true if the ambient sound is enabled, false if it is disabled or invalid values were passed.

Example

This command checks if the type of ambient sound is enabled or not. /check <type>

addCommandHandler("check",function(_,_type)
	if isAmbientSoundEnabled(_type) then
		outputChatBox(_type.." is enabled!",0,255,0)
	else
		outputChatBox(_type.." is disabled!",255,0,0)
	end
end)

See Also