IsElementSyncer: Difference between revisions

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__NOTOC__
__NOTOC__
{{Client function}}
{{Client function}}
{{Needs_Example}}
This function checks whether an [[element]] is synced by the local player or not. Accepted elements are [[ped]]'s and [[vehicle]]'s.
This function checks whether an [[element]] is synced by the local player or not. Accepted elements are [[ped]]'s and [[vehicle]]'s.



Revision as of 23:49, 4 January 2014

This function checks whether an element is synced by the local player or not. Accepted elements are ped's and vehicle's.

Syntax

bool isElementSyncer ( element theElement )

Required Arguments

Returns

Returns true if the passed element is synced by the local player, false otherwise.

Example

Click to collapse [-]
Client

This example draws a string above peds synced by local player in 50m proximity

function renderSyncedElements ()
    -- Retrieve ped elements streamed in
    for k,el in ipairs (getElementsByType('ped', root, true)) do
        repeat
            if (not isElementSyncer(el)) then
                -- Skip if local player isn't syncer
                break
            end
            
            local pedX, pedY, pedZ = getElementPosition (el)
            local sX, sY, sD = getScreenFromWorldPosition (pedX, pedY, pedZ + 1.2)
            if (not sX) or (sD > 50) then
                -- Not on screen or too far away
                break
            end
            
            dxDrawText ('Syncer', sX, sY, 0, 0, tocolor(255,255,255,255), 20 / sD, 'arial')
        until true
    end
end
addEventHandler ('onClientRender', root, renderSyncedElements)

See Also