IsInsideColShape: Difference between revisions

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==Syntax==  
==Syntax==  
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
bool isInsideColShape( colshape theShape, float posX, float posY, float posZ )
bool isInsideColShape ( colshape theShape, float posX, float posY, float posZ )
</syntaxhighlight>  
</syntaxhighlight>  
{{OOP||[[colshape]]:isInside}}
{{OOP||[[colshape]]:isInside}}
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==See Also==
==See Also==
{{Collision shape functions}}
{{Collision shape functions}}
[[hu:isInsideColShape]]

Latest revision as of 14:07, 10 October 2018

This function checks if a 3D position is inside a colshape or not.

Syntax

bool isInsideColShape ( colshape theShape, float posX, float posY, float posZ )

OOP Syntax Help! I don't understand this!

Method: colshape:isInside(...)


Required Arguments

  • theShape: The colshape you're checking the position against.
  • posX: The X coordinate of the position you're checking.
  • posY: The Y coordinate of the position you're checking.
  • posZ: The Z coordinate of the position you're checking.

Returns

Returns true if the position is inside the colshape, false if it isn't or if any parameters are invalid.

Example

This function checks if an element is within a colshape.

function isElementInsideColShape( theElement, theColShape )
    return isInsideColShape( theColShape, getElementPosition( theElement ) )
end

See Also