IsPedDoingGangDriveby: Difference between revisions

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===Returns===
===Returns===
'''Server-Side:'''
* '''Server-Side:'''
Returns '''1''' if the driveby state is enabled, '''0''' otherwise.
Returns '''1''' if the driveby state is enabled, '''0''' otherwise.
'''Client-Side:'''
* '''Client-Side:'''
Returns '''true''' if the driveby state is enabled, '''false''' otherwise.
Returns '''true''' if the driveby state is enabled, '''false''' otherwise.



Revision as of 09:55, 16 February 2010

This function checks if the ped is in the driveby state.

Syntax

bool isPedDoingGangDriveby ( ped thePed )

Required Arguments

  • thePed: The ped element whose state is to be checked.

Returns

  • Server-Side:

Returns 1 if the driveby state is enabled, 0 otherwise.

  • Client-Side:

Returns true if the driveby state is enabled, false otherwise.

Example

Click to collapse [-]
Client

This example turns on driveby mode when the local player types driveby in the console.

function setDoingDriveby ( )
        -- we check if local player isn't currently doing a gang driveby
        if not isPedDoingGangDriveby ( getLocalPlayer () ) then
                -- if he got driveby mode off, turn it on
                setPedWeaponSlot ( getLocalPlayer (), 4 )
                setPedDoingGangDriveby ( getLocalPlayer (), true )
        else
                -- otherwise, turn it off
                setPedWeaponSlot ( getLocalPlayer (), 0 )
                setPedDoingGangDriveby ( getLocalPlayer (), false )
        end
end
addCommandHandler ( "driveby", setDoingDriveby )

See Also