IsPedDoingGangDriveby: Difference between revisions

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bool isPedDoingGangDriveby ( ped thePed )
bool isPedDoingGangDriveby ( ped thePed )
</syntaxhighlight>  
</syntaxhighlight>  
{{OOP||[[ped]]:isDoingGangDriveby|doingGangDriveby}}
{{OOP||[[ped]]:isDoingGangDriveby|doingGangDriveby|setPedDoingGangDriveby}}


===Required Arguments===  
===Required Arguments===  

Latest revision as of 09:31, 11 February 2019

This function checks if the ped is in the driveby state.

Syntax

bool isPedDoingGangDriveby ( ped thePed )

OOP Syntax Help! I don't understand this!

Method: ped:isDoingGangDriveby(...)
Variable: .doingGangDriveby
Counterpart: setPedDoingGangDriveby


Required Arguments

  • thePed: The ped element whose state is to be checked.

Returns

Returns true if the driveby state is enabled, false otherwise.

Example

Click to collapse [-]
Client

This example turns on driveby mode when the local player types driveby in the console.

function setDoingDriveby ( )
        -- we check if local player isn't currently doing a gang driveby
        if not isPedDoingGangDriveby ( localPlayer ) then
                -- if he got driveby mode off, turn it on
                setPedWeaponSlot ( localPlayer, 4 )
                setPedDoingGangDriveby ( localPlayer, true )
        else
                -- otherwise, turn it off
                setPedWeaponSlot ( localPlayer, 0 )
                setPedDoingGangDriveby ( localPlayer, false )
        end
end
addCommandHandler ( "driveby", setDoingDriveby )

See Also