Difference between revisions of "IsPedFrozen"

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(Created page with '__NOTOC__ {{Server client function}} This function retrieves whether the pedestrian is frozen or not. ==Syntax== <syntaxhighlight lang="lua"> bool isPedFrozen ( ped thePed ) </syntaxhighlight> ===Requ…')
 
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This example adds a 'togglefreeze' console command that lets players alternate their frozen state.
 
This example adds a 'togglefreeze' console command that lets players alternate their frozen state.
 
<syntaxhighlight lang="lua">
 
<syntaxhighlight lang="lua">
function toggleFreeze ( sourcePlayer, command )
+
function toggleFreeze ( sourcePlayer )
    local frozen = isPedFrozen ( sourcePlayer )
+
     setPedFrozen ( sourcePlayer, not isPedFrozen ( sourcePlayer ) )
     setPedFrozen ( sourcePlayer, not frozen )
 
 
end
 
end
 
addCommandHandler ( "togglefreeze", toggleFreeze )
 
addCommandHandler ( "togglefreeze", toggleFreeze )

Revision as of 16:46, 9 October 2009

This function retrieves whether the pedestrian is frozen or not.

Syntax

bool isPedFrozen ( ped thePed )

Required Arguments

  • thePed: The ped whose frozen state will be obtained.

Returns

Returns a bool indicating the pedestrians frozen state, or false if invalid arguments were passed.

Example

This example adds a 'togglefreeze' console command that lets players alternate their frozen state.

function toggleFreeze ( sourcePlayer )
    setPedFrozen ( sourcePlayer, not isPedFrozen ( sourcePlayer ) )
end
addCommandHandler ( "togglefreeze", toggleFreeze )

See Also