IsPlayerHudComponentVisible

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Revision as of 05:07, 24 February 2013 by Jaysds1 (talk | contribs)
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This function can be used to check whether an hud component is visable or not.

Syntax

Click to collapse [-]
Server
bool isPlayerHudComponentVisible( player thePlayer, string component )

Required Arguments

  • thePlayer: The player element for which you wish to show/hide a HUD component
  • component: The component you wish to show or hide. Valid values are:
  • ammo: The display showing how much ammo the player has in their weapon
  • area_name: The text that appears containing the name of the area a player has entered
  • armour: The display showing the player's armor
  • breath: The display showing the player's breath
  • clock: The display showing the in-game time
  • health: The display showing the player's health
  • money: The display showing how much money the player has
  • radar: The bottom-left corner miniradar
  • vehicle_name: The text that appears containing the player's vehicle name when the player enters a vehicle
  • weapon: The display showing the player's weapon
  • radio: The display showing the radio label
  • wanted: The display showing the player's wanted level
  • crosshair: The weapon crosshair and sniper scope
Click to collapse [-]
Client
bool isPlayerHudComponentVisible( string component )

Required Arguments

  • component: The component you wish to show or hide. Valid values are:
  • ammo: The display showing how much ammo the player has in their weapon
  • area_name: The text that appears containing the name of the area a player has entered
  • armour: The display showing the player's armor
  • breath: The display showing the player's breath
  • clock: The display showing the in-game time
  • health: The display showing the player's health
  • money: The display showing how much money the player has
  • radar: The bottom-left corner miniradar
  • vehicle_name: The text that appears containing the player's vehicle name when the player enters a vehicle
  • weapon: The display showing the player's weapon
  • radio: The display showing the radio label
  • wanted: The display showing the player's wanted level
  • crosshair: The weapon crosshair and sniper scope

Returns

Returns true if the component is visable, false if not.

Example

-- Todo

See Also