IsPlayerInWater: Difference between revisions
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==Syntax== | ==Syntax== | ||
<section name="Server" class="server"> | <section name="Server" class="server" show="true"> | ||
<syntaxhighlight lang="lua">bool isPlayerInWater ( player thePlayer )</syntaxhighlight> | <syntaxhighlight lang="lua">bool isPlayerInWater ( player thePlayer )</syntaxhighlight> | ||
===Required Arguments=== | ===Required Arguments=== | ||
*'''thePlayer''' | *'''thePlayer:''' The [[player]] you are checking. | ||
===Returns=== | ===Returns=== | ||
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</section> | </section> | ||
<section name="Client" class="client"> | <section name="Client" class="client" show="true"> | ||
<syntaxhighlight lang="lua">bool isPlayerInWater ( )</syntaxhighlight> | <syntaxhighlight lang="lua">bool isPlayerInWater ( )</syntaxhighlight> | ||
Line 24: | Line 24: | ||
This example shows all players that are in water in a list to the player who enters the 'playersInWater' command. | This example shows all players that are in water in a list to the player who enters the 'playersInWater' command. | ||
<syntaxhighlight lang="lua"> [lua] | <syntaxhighlight lang="lua"> [lua] | ||
function showPlayersInWater( | function showPlayersInWater(sourcePlayer, command) | ||
local players = getElementsByType("player") | local players = getElementsByType("player") | ||
local list = "" | local list = "" | ||
for k,v in ipairs(players) do | for k,v in ipairs(players) do | ||
if | if isPlayerInWater(v) then | ||
list = list.." "..getClientName(v) | list = list .. " " .. getClientName(v) | ||
end | end | ||
end | end | ||
outputChatBox("Players pretending to be trouts:"..list, | outputChatBox("Players pretending to be trouts: " .. list, sourcePlayer) | ||
end | end | ||
addCommandHandler("playersInWater",showPlayersInWater) | addCommandHandler("playersInWater", showPlayersInWater) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
==See Also== | ==See Also== | ||
{{Player functions}} | {{Player functions}} |
Revision as of 20:24, 16 August 2007
This function is used to determine whether or not a player is currenlty in water.
Syntax
Click to collapse [-]
Serverbool isPlayerInWater ( player thePlayer )
Required Arguments
- thePlayer: The player you are checking.
Returns
Returns true if the player is in water, false otherwise.
Click to collapse [-]
Clientbool isPlayerInWater ( )
Returns
Returns true if the player is in water, false otherwise.
Example
This example shows all players that are in water in a list to the player who enters the 'playersInWater' command.
[lua] function showPlayersInWater(sourcePlayer, command) local players = getElementsByType("player") local list = "" for k,v in ipairs(players) do if isPlayerInWater(v) then list = list .. " " .. getClientName(v) end end outputChatBox("Players pretending to be trouts: " .. list, sourcePlayer) end addCommandHandler("playersInWater", showPlayersInWater)
See Also
- forcePlayerMap
- getAlivePlayers
- getDeadPlayers
- getPlayerACInfo
- getPlayerAnnounceValue
- getPlayerBlurLevel
- getPlayerCount
- getPlayerFromName
- getPlayerIdleTime
- getPlayerIP
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerScriptDebugLevel
- getPlayerSerial
- getPlayerTeam
- getPlayerVersion
- getPlayerWantedLevel
- getRandomPlayer
- givePlayerMoney
- isPlayerMapForced
- isPlayerMuted
- isPlayerNametagShowing
- isVoiceEnabled
- redirectPlayer
- resendPlayerACInfo
- resendPlayerModInfo
- setPlayerAnnounceValue
- setPlayerBlurLevel
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerMuted
- setPlayerName
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- setPlayerScriptDebugLevel
- setPlayerTeam
- setPlayerVoiceBroadcastTo
- setPlayerVoiceIgnoreFrom
- setPlayerWantedLevel
- spawnPlayer
- takePlayerMoney
- takePlayerScreenShot