IsPlayerInWater
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This function is used to determine whether or not a player is currenlty in water.
Syntax
Click to expand [+]
ServerClick to expand [+]
ClientExample
This example shows all players that are in water in a list to the player who enters the 'playersInWater' command.
[lua] function showPlayersInWater(player) local players = getElementsByType("player") local list = "" for k,v in ipairs(players) do if (isPlayerUnderWater(v) == true) then list = list.." "..getClientName(v) end end outputChatBox("Players pretending to be trouts:"..list,player) end addCommandHandler("playersInWater",showPlayersInWater)
See Also
- forcePlayerMap
- getAlivePlayers
- getDeadPlayers
- getPlayerACInfo
- getPlayerAnnounceValue
- getPlayerBlurLevel
- getPlayerCount
- getPlayerFromName
- getPlayerIdleTime
- getPlayerIP
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerScriptDebugLevel
- getPlayerSerial
- getPlayerTeam
- getPlayerVersion
- getPlayerWantedLevel
- getRandomPlayer
- givePlayerMoney
- isPlayerMapForced
- isPlayerMuted
- isPlayerNametagShowing
- isVoiceEnabled
- redirectPlayer
- resendPlayerACInfo
- resendPlayerModInfo
- setPlayerAnnounceValue
- setPlayerBlurLevel
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerMuted
- setPlayerName
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- setPlayerScriptDebugLevel
- setPlayerTeam
- setPlayerVoiceBroadcastTo
- setPlayerVoiceIgnoreFrom
- setPlayerWantedLevel
- spawnPlayer
- takePlayerMoney
- takePlayerScreenShot