IsRadarAreaFlashing: Difference between revisions

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This example checks whether the radar area in the variable ''glenpark'' is flashing, and announces it if it is.
This example checks whether the radar area in the variable ''glenpark'' is flashing, and announces it if it is.
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
if ( isRadarAreaFlashing ( glenpark ) ) then          -- if the radar area in the variable glenpark is flashing
function checkArea(sourcePlayer)
    outputChatBox ( "Glen Park is under attack!!!" )  -- announce it
    if ( isRadarAreaFlashing ( glenpark ) ) then          -- if the radar area in the variable glenpark is flashing
        outputChatBox ( "Glen Park is under attack!!!" )  -- announce it
    end
end
end
addCommandHandler("checkArea", checkArea)
</syntaxhighlight>
</syntaxhighlight>


==See Also==
==See Also==
{{Radar area functions}}
{{Radar area functions}}

Revision as of 05:33, 30 August 2007

This function allows detection of whether a radar area is flashing or not.

Syntax

bool isRadarAreaFlashing ( radararea theRadararea )               

Required Arguments

  • theRadararea: The radar area you wish to check the state of flashing

Returns

Returns true if the radar area is flashing, false if it is not or if it doesn't exist.

Example

This example checks whether the radar area in the variable glenpark is flashing, and announces it if it is.

function checkArea(sourcePlayer)
    if ( isRadarAreaFlashing ( glenpark ) ) then          -- if the radar area in the variable glenpark is flashing
        outputChatBox ( "Glen Park is under attack!!!" )  -- announce it
    end
end
addCommandHandler("checkArea", checkArea)

See Also