Difference between revisions of "IsTrainDerailed"

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__NOTOC__  
__NOTOC__
[[Category:Needs_Example]]
{{Server client function}}
{{Server client function}}
This function will check if a train or tram is derailed.
This function will check if a train or tram is derailed.
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bool isTrainDerailed ( vehicle vehicleToCheck )               
bool isTrainDerailed ( vehicle vehicleToCheck )               
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{{OOP||[[vehicle]]:isDerailed|derailed|setTrainDerailed}}
===Required Arguments===  
===Required Arguments===  
*'''vehicleToCheck:''' The vehicle that you wish to check is derailed.
*'''vehicleToCheck:''' the [[vehicle]] that you wish to check is derailed.


===Returns===
===Returns===

Latest revision as of 01:45, 7 April 2018

This function will check if a train or tram is derailed.

Syntax

bool isTrainDerailed ( vehicle vehicleToCheck )              

OOP Syntax Help! I don't understand this!

Method: vehicle:isDerailed(...)
Variable: .derailed
Counterpart: setTrainDerailed

Required Arguments

  • vehicleToCheck: the vehicle that you wish to check is derailed.

Returns

Returns true if the train is derailed, false if the train is still on the rails

Example

Click to collapse [-]
Example

This example lets a player check if the train they're driving has derailed.

function checkDerailed(thePlayer)
    local theTrain = getPedOccupiedVehicle(thePlayer)
    if ( theTrain and getVehicleType(theTrain) == "Train" ) then --is the player in a vehicle and is it a train?
        if ( isTrainDerailed(theTrain) ) then --is the train derailed?
            outputChatBox("Your train is derailed", thePlayer, 255, 255, 0) --outputs a message
        else
            outputChatBox("Your train is not derailed", thePlayer, 0, 255, 0) --outputs a message
        end
    end
end
addCommandHandler("checkTrain", checkDerailed) --adds the command handler

See Also