IsVehicleOnGround: Difference between revisions

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(added info about issue #7880 and #8672)
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bool isVehicleOnGround ( vehicle theVehicle )
bool isVehicleOnGround ( vehicle theVehicle )
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{{OOP||[[vehicle]]:isOnGround|onGround}}
===Required Arguments===  
===Required Arguments===  
*'''theVehicle:''' The vehicle you wish to check.
*'''theVehicle:''' The vehicle you wish to check.
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</syntaxhighlight>
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</section>
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== Issues ==
{{Issues|
{{Issue|7880|isVehicleOnGround always returns false for Monsters}}
{{Issue|8672|isVehicleOnGround returns false on some vehicles upside down}}
}}


==See Also==
==See Also==
{{Vehicle functions}}
{{Vehicle functions}}
[[Category:Needs_Example]]

Revision as of 06:03, 7 July 2015

Checks to see if a vehicle has contact with the ground.

Syntax

bool isVehicleOnGround ( vehicle theVehicle )

OOP Syntax Help! I don't understand this!

Method: vehicle:isOnGround(...)
Variable: .onGround


Required Arguments

  • theVehicle: The vehicle you wish to check.

Returns

Returns true if vehicle is on the ground, false if it is not.

Example

This example tells you when you've jumped out of a vehicle.

Click to collapse [-]
Server
function checkVState ( vehicle, seat, jacked )
	vehName = getVehicleName ( vehicle )

	if isVehicleOnGround ( vehicle ) == false then
		outputChatBox ( "You jumped out of a "..vehName.."!", source, 255, 0, 0  )
	end

end
addEventHandler ( "onPlayerVehicleExit", getRootElement(), checkVState )

Issues

Issue ID Description
#7880 isVehicleOnGround always returns false for Monsters
#8672 isVehicleOnGround returns false on some vehicles upside down

See Also