IsVehicleOnGround: Difference between revisions

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This example tells you when you've jumped out of a vehicle.
This example tells you when you've jumped out of a vehicle.


<section name="Server" class="server" show="true">
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
function checkVState ( vehicle, seat, jacked )
function checkVState ( vehicle, seat, jacked )
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end
end
addEventHandler ( "onPlayerVehicleExit", getRootElement(), checkVState )
addEventHandler ( "onPlayerVehicleExit", getRootElement(), checkVState )
</syntaxhighlight>
</syntaxhighlight>
</section>


==See Also==
==See Also==
{{Vehicle functions}}
{{Vehicle functions}}
[[Category:Needs_Example]]
[[Category:Needs_Example]]

Revision as of 16:02, 5 July 2009

Checks to see if a vehicle has contact with the ground.

Syntax

bool isVehicleOnGround ( vehicle theVehicle )

Required Arguments

  • theVehicle: The vehicle you wish to check.

Returns

Returns true if vehicle is on the ground, false if it is not.

Example

This example tells you when you've jumped out of a vehicle.

Click to collapse [-]
Server
function checkVState ( vehicle, seat, jacked )
	vehName = getVehicleName ( vehicle )

	if isVehicleOnGround ( vehicle ) == false then
		outputChatBox ( "You jumped out of a "..vehName.."!", source, 255, 0, 0  )
	end

end
addEventHandler ( "onPlayerVehicleExit", getRootElement(), checkVState )

See Also