IsVehicleOnGround: Difference between revisions

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(Updated issues)
(Added note regarding isVehicleWheelOnGround)
 
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Checks to see if a vehicle has contact with the ground.
Checks to see if a vehicle has contact with the ground.
{{Note|This function has a few issues, see below. Consider using the clientside function [[isVehicleWheelOnGround]] instead.}}


==Syntax==  
==Syntax==  

Latest revision as of 21:15, 31 January 2022

Checks to see if a vehicle has contact with the ground.


[[{{{image}}}|link=|]] Note: This function has a few issues, see below. Consider using the clientside function isVehicleWheelOnGround instead.

Syntax

bool isVehicleOnGround ( vehicle theVehicle )

OOP Syntax Help! I don't understand this!

Method: vehicle:isOnGround(...)
Variable: .onGround


Required Arguments

  • theVehicle: The vehicle you wish to check.

Returns

Returns true if vehicle is on the ground, false if it is not.

Example

This example tells you when you've jumped out of a vehicle.

Click to collapse [-]
Server
function checkVState ( vehicle, seat, jacked )
	vehName = getVehicleName ( vehicle )

	if isVehicleOnGround ( vehicle ) == false then
		outputChatBox ( "You jumped out of a "..vehName.."!", source, 255, 0, 0  )
	end

end
addEventHandler ( "onPlayerVehicleExit", getRootElement(), checkVState )

Issues

Issue ID Description
#471 isVehicleOnGround sometimes returns false incorrectly
#2093 isVehicleOnGround does not work after setVehicleHandling

See Also