KillPlayer
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This function kills the specified player. It returns a boolean value (true or false) depending on whether the function passed or failed.
Syntax
bool killPlayer ( player thePlayer )
Required Arguments
- thePlayer: A player object referencing the specified player.
Returns
Returns true if the player was killed, false if the player specified could not be killed or is invalid.
Example
-- Get the player with an ID of 1 player = getPlayerFromID ( 1 ) -- If a player was found with an ID of 1 then if ( player ) -- Kill the player if ( killPlayer ( player ) ) then -- Inform everyone that they were killed. outputChatBox ( ( getPlayerName ( player ), " was eliminated." ) ) end end
See Also
- forcePlayerMap
- getAlivePlayers
- getDeadPlayers
- getPlayerACInfo
- getPlayerAnnounceValue
- getPlayerBlurLevel
- getPlayerCount
- getPlayerFromName
- getPlayerIdleTime
- getPlayerIP
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerScriptDebugLevel
- getPlayerSerial
- getPlayerTeam
- getPlayerVersion
- getPlayerWantedLevel
- getRandomPlayer
- givePlayerMoney
- isPlayerMapForced
- isPlayerMuted
- isPlayerNametagShowing
- isVoiceEnabled
- redirectPlayer
- resendPlayerACInfo
- resendPlayerModInfo
- setPlayerAnnounceValue
- setPlayerBlurLevel
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerMuted
- setPlayerName
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- setPlayerScriptDebugLevel
- setPlayerTeam
- setPlayerVoiceBroadcastTo
- setPlayerVoiceIgnoreFrom
- setPlayerWantedLevel
- spawnPlayer
- takePlayerMoney
- takePlayerScreenShot