List of player tasks: Difference between revisions

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| TASK_COMPLEX_IN_AIR_AND_LAND
| TASK_COMPLEX_IN_AIR_AND_LAND
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* TASK_SIMPLE_IN_AIR
* TASK_SIMPLE_FALL
* TASK_SIMPLE_LAND
* TASK_SIMPLE_GET_UP
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| TASK_COMPLEX_IN_WATER
| TASK_COMPLEX_IN_WATER
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| TASK_COMPLEX_JUMP
| TASK_COMPLEX_JUMP
| * TASK_SIMPLE_JUMP
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* TASK_SIMPLE_JUMP
* TASK_SIMPLE_HIT_HEAD
* TASK_SIMPLE_HIT_HEAD
* TASK_COMPLEX_IN_AIR_AND_LAND
* TASK_COMPLEX_IN_AIR_AND_LAND

Revision as of 17:46, 18 October 2006

This page lists the possible tasks that can be assigned to a ped. Only a subset can be assigned to player. You can use these with getPlayerTask and getPlayerSimplestTask.

There are two types on tasks - simple and complex tasks. Simple tasks make the player do something, complex tasks contain a number of simple tasks that are triggered one after the other to produce some effect.

Task Name Children Notes
TASK_COMPLEX_ARREST_PED
TASK_COMPLEX_ATTRACTOR_PARTNER_WAIT
TASK_COMPLEX_AVOID_BUILDING
TASK_COMPLEX_AVOID_ENTITY
TASK_COMPLEX_AVOID_OTHER_PED_WHILE_WANDERING
TASK_COMPLEX_BE_COP
TASK_COMPLEX_BE_IN_COUPLE
TASK_COMPLEX_BE_IN_GROUP
TASK_COMPLEX_BE_STILL
TASK_COMPLEX_CAR_DRIVE
TASK_COMPLEX_CAR_DRIVE_MISSION
TASK_COMPLEX_CAR_DRIVE_MISSION_FLEE_SCENE
TASK_COMPLEX_CAR_DRIVE_MISSION_KILL_PED
TASK_COMPLEX_CAR_DRIVE_POINT_ROUTE
TASK_COMPLEX_CAR_DRIVE_TO_POINT
TASK_COMPLEX_CAR_DRIVE_WANDER
TASK_COMPLEX_CAR_OPEN_DRIVER_DOOR
TASK_COMPLEX_CAR_OPEN_PASSENGER_DOOR
TASK_COMPLEX_CAR_QUICK_BE_DRAGGED_OUT
TASK_COMPLEX_CAR_SLOW_BE_DRAGGED_OUT
TASK_COMPLEX_CAR_SLOW_BE_DRAGGED_OUT_AND_STAND_UP
TASK_COMPLEX_CHAINED_FACIAL
TASK_COMPLEX_CHAT
TASK_COMPLEX_CLIMB
TASK_COMPLEX_COP_ARREST_PED
TASK_COMPLEX_COP_HASSLE_PED
TASK_COMPLEX_COP_IN_CAR
TASK_COMPLEX_CROSS_ROAD_LOOK_AND_ACHIEVE_HEADING
TASK_COMPLEX_DESTROY_CAR
TASK_COMPLEX_DESTROY_CAR_ARMED
TASK_COMPLEX_DESTROY_CAR_MELEE
TASK_COMPLEX_DIE
TASK_COMPLEX_DIE_IN_CAR
TASK_COMPLEX_DIVE_FROM_ATTACHED_ENTITY_AND_GET_UP
TASK_COMPLEX_DO_DRIVEBY
TASK_COMPLEX_DRAG_PED_FROM_CAR
TASK_COMPLEX_DRIVE_FIRE_TRUCK
TASK_COMPLEX_ENTER_ANY_CAR_AS_DRIVER
TASK_COMPLEX_ENTER_BOAT_AS_DRIVER
TASK_COMPLEX_ENTER_CAR_AS_DRIVER
TASK_COMPLEX_ENTER_CAR_AS_DRIVER_TIMED
TASK_COMPLEX_ENTER_CAR_AS_PASSENGER
TASK_COMPLEX_ENTER_CAR_AS_PASSENGER_TIMED
TASK_COMPLEX_ENTER_CAR_AS_PASSENGER_WAIT
TASK_COMPLEX_ENTER_LEADER_CAR_AS_PASSENGER
TASK_COMPLEX_EVASIVE_COWER
TASK_COMPLEX_EVASIVE_DIVE_AND_GET_UP
TASK_COMPLEX_EVASIVE_STEP
TASK_COMPLEX_EXTINGUISH_FIRES
TASK_COMPLEX_EXTINGUISH_FIRE_ON_FOOT
TASK_COMPLEX_FACIAL
TASK_COMPLEX_FALL_AND_GET_UP
TASK_COMPLEX_FALL_AND_STAY_DOWN
TASK_COMPLEX_FALL_TO_DEATH
TASK_COMPLEX_FLEE_ANY_MEANS
TASK_COMPLEX_FLEE_ENTITY
TASK_COMPLEX_FLEE_POINT
TASK_COMPLEX_FLEE_SHOOTING
TASK_COMPLEX_FOLLOW_LEADER_ANY_MEANS
TASK_COMPLEX_FOLLOW_LEADER_IN_FORMATION
TASK_COMPLEX_FOLLOW_NODE_ROUTE
TASK_COMPLEX_FOLLOW_NODE_ROUTE_SHOOTING
TASK_COMPLEX_FOLLOW_PATROL_ROUTE
TASK_COMPLEX_FOLLOW_PED_FOOTSTEPS
TASK_COMPLEX_FOLLOW_POINT_ROUTE
TASK_COMPLEX_FOLLOW_SEXY_PED
TASK_COMPLEX_GANG_FOLLOWER
TASK_COMPLEX_GANG_HASSLE_PED
TASK_COMPLEX_GANG_HASSLE_VEHICLE
TASK_COMPLEX_GANG_JOIN_RESPOND
TASK_COMPLEX_GANG_LEADER
TASK_COMPLEX_GET_ON_BOAT_SEAT
TASK_COMPLEX_GET_OUT_OF_WAY_OF_CAR
TASK_COMPLEX_GET_UP_AND_STAND_STILL
TASK_COMPLEX_GOTO_DOOR_AND_OPEN
TASK_COMPLEX_GOTO_VEHICLE_AND_LEAN
TASK_COMPLEX_GO_PICKUP_ENTITY
TASK_COMPLEX_GO_TO_ATTRACTOR
TASK_COMPLEX_GO_TO_BOAT_STEERING_WHEEL
TASK_COMPLEX_GO_TO_CAR_DOOR_AND_STAND_STILL
TASK_COMPLEX_GO_TO_POINT_AIMING
TASK_COMPLEX_GO_TO_POINT_AND_STAND_STILL
TASK_COMPLEX_GO_TO_POINT_AND_STAND_STILL_AND_ACHIEVE_HEADING
TASK_COMPLEX_GO_TO_POINT_ANY_MEANS
TASK_COMPLEX_GO_TO_POINT_SHOOTING
TASK_COMPLEX_HANDSIGNAL_ANIM
TASK_COMPLEX_HASSLED_BY_COP
TASK_COMPLEX_HIT_BY_GUN_RESPONSE
TASK_COMPLEX_HIT_PED_WITH_CAR
TASK_COMPLEX_HIT_RESPONSE
TASK_COMPLEX_INVESTIGATE_DEAD_PED
TASK_COMPLEX_INVESTIGATE_DISTURBANCE
TASK_COMPLEX_IN_AIR_AND_LAND
  • TASK_SIMPLE_IN_AIR
  • TASK_SIMPLE_FALL
  • TASK_SIMPLE_LAND
  • TASK_SIMPLE_GET_UP
TASK_COMPLEX_IN_WATER
TASK_COMPLEX_JUMP
  • TASK_SIMPLE_JUMP
  • TASK_SIMPLE_HIT_HEAD
  • TASK_COMPLEX_IN_AIR_AND_LAND
TASK_COMPLEX_KILL_CRIMINAL
TASK_COMPLEX_KILL_PED_AND_REENTER_CAR
TASK_COMPLEX_KILL_PED_ON_FOOT
TASK_COMPLEX_KILL_PED_ON_FOOT_ARMED
TASK_COMPLEX_KILL_PED_ON_FOOT_KINDA_STAND_STILL
TASK_COMPLEX_KILL_PED_ON_FOOT_MELEE
TASK_COMPLEX_KILL_PED_ON_FOOT_STAND_STILL
TASK_COMPLEX_KILL_PED_ON_FOOT_STEALTH
TASK_COMPLEX_KILL_PED_ON_FOOT_TIMED
TASK_COMPLEX_LEAN_ON_VEHICLE
TASK_COMPLEX_LEAVE_ANY_CAR
TASK_COMPLEX_LEAVE_ATTRACTOR
TASK_COMPLEX_LEAVE_BOAT
TASK_COMPLEX_LEAVE_CAR
TASK_COMPLEX_LEAVE_CAR_AND_DIE
TASK_COMPLEX_LEAVE_CAR_AND_FLEE
TASK_COMPLEX_LEAVE_CAR_AND_WANDER
TASK_COMPLEX_LEAVE_CAR_AS_PASSENGER_WAIT
TASK_COMPLEX_MEDIC_TREAT_INJURED_PED
TASK_COMPLEX_MOVE_BACK_AND_JUMP
TASK_COMPLEX_OBSERVE_TRAFFIC_LIGHTS
TASK_COMPLEX_OBSERVE_TRAFFIC_LIGHTS_AND_ACHIEVE_HEADING
TASK_COMPLEX_ON_FIRE
TASK_COMPLEX_PARTNER
TASK_COMPLEX_PARTNER_CHAT
TASK_COMPLEX_PARTNER_DEAL
TASK_COMPLEX_PARTNER_GREET
TASK_COMPLEX_PARTNER_SHOVE
TASK_COMPLEX_PASS_OBJECT
TASK_COMPLEX_POLICE_PURSUIT
TASK_COMPLEX_PRESENT_ID_TO_COP
TASK_COMPLEX_PROSTITUTE_SOLICIT
TASK_COMPLEX_REACT_TO_ATTACK
TASK_COMPLEX_REACT_TO_GUN_AIMED_AT
TASK_COMPLEX_ROAD_RAGE
TASK_COMPLEX_SCREAM_IN_CAR_THEN_LEAVE
TASK_COMPLEX_SEEK_ENTITY
TASK_COMPLEX_SEEK_ENTITY_AIMING
TASK_COMPLEX_SEEK_ENTITY_ANY_MEANS
TASK_COMPLEX_SEEK_ENTITY_SHOOTING
TASK_COMPLEX_SEQUENCE
TASK_COMPLEX_SHUFFLE_SEATS
TASK_COMPLEX_SIDE_STEP_AND_SHOOT
TASK_COMPLEX_SIGNAL_AT_PED
TASK_COMPLEX_SIT_DOWN_THEN_IDLE_THEN_STAND_UP
TASK_COMPLEX_SMART_FLEE_ENTITY
TASK_COMPLEX_SMART_FLEE_POINT
TASK_COMPLEX_STARE_AT_PED
TASK_COMPLEX_STEAL_CAR
TASK_COMPLEX_STUCK_IN_AIR
TASK_COMPLEX_SUNBATHE
TASK_COMPLEX_SWIM_AND_CLIMB_OUT
TASK_COMPLEX_TRACK_ENTITY
TASK_COMPLEX_TREAT_ACCIDENT
TASK_COMPLEX_TURN_TO_FACE_ENTITY
TASK_COMPLEX_USE_ATTRACTOR
TASK_COMPLEX_USE_ATTRACTOR_PARTNER
TASK_COMPLEX_USE_CLOSEST_FREE_SCRIPTED_ATTRACTOR
TASK_COMPLEX_USE_CLOSEST_FREE_SCRIPTED_ATTRACTOR_RUN
TASK_COMPLEX_USE_CLOSEST_FREE_SCRIPTED_ATTRACTOR_SPRINT
TASK_COMPLEX_USE_EFFECT
TASK_COMPLEX_USE_EFFECT_RUNNING
TASK_COMPLEX_USE_EFFECT_SPRINTING
TASK_COMPLEX_USE_ENTRYEXIT
TASK_COMPLEX_USE_GOGGLES
TASK_COMPLEX_USE_MOBILE_PHONE
TASK_COMPLEX_USE_PAIRED_ATTRACTOR
TASK_COMPLEX_USE_SCRIPTED_ATTRACTOR
TASK_COMPLEX_USE_SCRIPTED_BRAIN
TASK_COMPLEX_USE_SEQUENCE
TASK_COMPLEX_USE_SWAT_ROPE
TASK_COMPLEX_USE_WATER_CANNON
TASK_COMPLEX_WAIT_AT_ATTRACTOR
TASK_COMPLEX_WAIT_FOR_BACKUP
TASK_COMPLEX_WAIT_FOR_BUS
TASK_COMPLEX_WAIT_FOR_DRY_WEATHER
TASK_COMPLEX_WAIT_FOR_PED
TASK_COMPLEX_WALK_ALONGSIDE_PED
TASK_COMPLEX_WALK_ROUND_BUILDING_ATTEMPT
TASK_COMPLEX_WALK_ROUND_CAR
TASK_COMPLEX_WALK_ROUND_FIRE
TASK_COMPLEX_WALK_ROUND_OBJECT
TASK_COMPLEX_WALK_ROUND_SHOP
TASK_COMPLEX_WALK_WITH_PED
TASK_COMPLEX_WANDER
TASK_FINISHED
TASK_GROUP_DRIVEBY
TASK_GROUP_ENTER_CAR
TASK_GROUP_ENTER_CAR_AND_PERFORM_SEQUENCE
TASK_GROUP_EXIT_CAR
TASK_GROUP_FLEE_THREAT
TASK_GROUP_FOLLOW_LEADER_ANY_MEANS
TASK_GROUP_FOLLOW_LEADER_WITH_LIMITS
TASK_GROUP_HAND_SIGNAL
TASK_GROUP_HASSLE_SEXY_PED
TASK_GROUP_HASSLE_THREAT
TASK_GROUP_HASSLE_THREAT_PASSIVE
TASK_GROUP_KILL_PLAYER_BASIC
TASK_GROUP_KILL_THREATS_BASIC
TASK_GROUP_PARTNER_DEAL
TASK_GROUP_PARTNER_GREET
TASK_GROUP_RESPOND_TO_LEADER_COMMAND
TASK_GROUP_STARE_AT_PED
TASK_GROUP_USE_MEMBER_DECISION
TASK_INTERIOR_BE_IN_HOUSE
TASK_INTERIOR_BE_IN_OFFICE
TASK_INTERIOR_BE_IN_SHOP
TASK_INTERIOR_GOTO_INFO
TASK_INTERIOR_LEAVE
TASK_INTERIOR_LIE_IN_BED
TASK_INTERIOR_RESERVED2
TASK_INTERIOR_RESERVED3
TASK_INTERIOR_RESERVED4
TASK_INTERIOR_RESERVED5
TASK_INTERIOR_RESERVED6
TASK_INTERIOR_RESERVED7
TASK_INTERIOR_RESERVED8
TASK_INTERIOR_SHOPKEEPER
TASK_INTERIOR_SIT_AT_DESK
TASK_INTERIOR_SIT_IN_RESTAURANT
TASK_INTERIOR_SIT_ON_CHAIR
TASK_INTERIOR_USE_INFO
TASK_KILL_ALL_THREATS
TASK_KILL_PED_FROM_BOAT
TASK_KILL_PED_GROUP_ON_FOOT
TASK_KILL_PED_ON_FOOT_WHILE_DUCKING
TASK_NONE
TASK_SEEK_COVER_UNTIL_TARGET_DEAD
TASK_SIMPLE_ABSEIL
TASK_SIMPLE_ACHIEVE_HEADING
TASK_SIMPLE_AFFECT_SECONDARY_BEHAVIOUR
TASK_SIMPLE_ANIM
TASK_SIMPLE_ANIM_LOOPED_MIDDLE
TASK_SIMPLE_ARREST_PED
TASK_SIMPLE_BE_ARRESTED
TASK_SIMPLE_BE_DAMAGED
TASK_SIMPLE_BE_HIT
TASK_SIMPLE_BE_HIT_WHILE_MOVING
TASK_SIMPLE_BE_KICKED_ON_GROUND
TASK_SIMPLE_BIKE_JACKED
TASK_SIMPLE_BIKE_PICK_UP
TASK_SIMPLE_CALL_FOR_BACKUP
TASK_SIMPLE_CAR_ALIGN
TASK_SIMPLE_CAR_CLOSE_DOOR_FROM_INSIDE
TASK_SIMPLE_CAR_CLOSE_DOOR_FROM_OUTSIDE
TASK_SIMPLE_CAR_DRIVE
TASK_SIMPLE_CAR_DRIVE_TIMED
TASK_SIMPLE_CAR_FALL_OUT
TASK_SIMPLE_CAR_FORCE_PED_OUT
TASK_SIMPLE_CAR_GET_IN
TASK_SIMPLE_CAR_GET_OUT
TASK_SIMPLE_CAR_JUMP_OUT
TASK_SIMPLE_CAR_OPEN_DOOR_FROM_OUTSIDE
TASK_SIMPLE_CAR_OPEN_LOCKED_DOOR_FROM_OUTSIDE
TASK_SIMPLE_CAR_QUICK_BE_DRAGGED_OUT
TASK_SIMPLE_CAR_QUICK_DRAG_PED_OUT
TASK_SIMPLE_CAR_SET_PED_IN_AS_DRIVER
TASK_SIMPLE_CAR_SET_PED_IN_AS_PASSENGER
TASK_SIMPLE_CAR_SET_PED_OUT
TASK_SIMPLE_CAR_SET_PED_QUICK_DRAGGED_OUT
TASK_SIMPLE_CAR_SET_PED_SLOW_DRAGGED_OUT
TASK_SIMPLE_CAR_SET_TEMP_ACTION
TASK_SIMPLE_CAR_SHUFFLE
TASK_SIMPLE_CAR_SLOW_BE_DRAGGED_OUT
TASK_SIMPLE_CAR_SLOW_DRAG_PED_OUT
TASK_SIMPLE_CAR_WAIT_FOR_DOOR_NOT_TO_BE_IN_USE
TASK_SIMPLE_CAR_WAIT_TO_SLOW_DOWN
TASK_SIMPLE_CHAT
TASK_SIMPLE_CHOKING
TASK_SIMPLE_CLEAR_LOOK_AT
TASK_SIMPLE_CLIMB
TASK_SIMPLE_COWER
TASK_SIMPLE_CREATE_CAR_AND_GET_IN
TASK_SIMPLE_DEAD
TASK_SIMPLE_DETONATE
TASK_SIMPLE_DIE
TASK_SIMPLE_DIE_IN_CAR
TASK_SIMPLE_DO_HAND_SIGNAL
TASK_SIMPLE_DRIVEBY_SHOOT
TASK_SIMPLE_DRIVEBY_WATCH_FOR_TARGET
TASK_SIMPLE_DROWN
TASK_SIMPLE_DROWN_IN_CAR
TASK_SIMPLE_DUCK
TASK_SIMPLE_DUCK_FOREVER
TASK_SIMPLE_DUCK_TOGGLE
TASK_SIMPLE_DUCK_WHILE_SHOTS_WHIZZING
TASK_SIMPLE_EVASIVE_DIVE
TASK_SIMPLE_EVASIVE_STEP
TASK_SIMPLE_FACIAL
TASK_SIMPLE_FALL
TASK_SIMPLE_FIGHT
TASK_SIMPLE_FIGHT_CTRL
TASK_SIMPLE_FINISH_BRAIN
TASK_SIMPLE_GANG_DRIVEBY
TASK_SIMPLE_GET_UP
TASK_SIMPLE_GIVE_CPR
TASK_SIMPLE_GOGGLES_OFF
TASK_SIMPLE_GOGGLES_ON
TASK_SIMPLE_GO_TO_POINT
TASK_SIMPLE_GO_TO_POINT_FINE
TASK_SIMPLE_GO_TO_POINT_NEAR_CAR_DOOR_UNTIL_DOOR_NOT_IN_USE
TASK_SIMPLE_GUN_CTRL
TASK_SIMPLE_HAIL_TAXI
TASK_SIMPLE_HANDSIGNAL_ANIM
TASK_SIMPLE_HANDS_UP
TASK_SIMPLE_HIT_BACK
TASK_SIMPLE_HIT_BEHIND
TASK_SIMPLE_HIT_BY_GUN_BACK
TASK_SIMPLE_HIT_BY_GUN_FRONT
TASK_SIMPLE_HIT_BY_GUN_LEFT
TASK_SIMPLE_HIT_BY_GUN_RIGHT
TASK_SIMPLE_HIT_FRONT
TASK_SIMPLE_HIT_HEAD
TASK_SIMPLE_HIT_LEFT
TASK_SIMPLE_HIT_RIGHT
TASK_SIMPLE_HIT_WALL
TASK_SIMPLE_HOLD_ENTITY
TASK_SIMPLE_HURT_PED_WITH_CAR
TASK_SIMPLE_IDLE_SUNBATHING
TASK_SIMPLE_IK_CHAIN
TASK_SIMPLE_IK_LOOK_AT
TASK_SIMPLE_IK_MANAGER
TASK_SIMPLE_IK_POINT_L_ARM
TASK_SIMPLE_IK_POINT_R_ARM
TASK_SIMPLE_INFORM_GROUP
TASK_SIMPLE_INFORM_RESPECTED_FRIENDS
TASK_SIMPLE_IN_AIR
TASK_SIMPLE_JETPACK
TASK_SIMPLE_JUMP
TASK_SIMPLE_KILL_PED_WITH_CAR
TASK_SIMPLE_LAND
TASK_SIMPLE_LOOK_ABOUT
TASK_SIMPLE_LOOK_AT_ENTITY_OR_COORD
TASK_SIMPLE_NAMED_ANIM
TASK_SIMPLE_ON_ESCALATOR
TASK_SIMPLE_PAUSE
TASK_SIMPLE_PHONE_IN
TASK_SIMPLE_PHONE_OUT
TASK_SIMPLE_PHONE_TALK
TASK_SIMPLE_PICKUP_ENTITY
TASK_SIMPLE_PLAYER_IN_CAR
TASK_SIMPLE_PLAYER_ON_FIRE
TASK_SIMPLE_PLAYER_ON_FOOT
TASK_SIMPLE_PUTDOWN_ENTITY
TASK_SIMPLE_RAGDOLL
TASK_SIMPLE_SAY
TASK_SIMPLE_SCRATCH_HEAD
TASK_SIMPLE_SET_CHAR_DECISION_MAKER
TASK_SIMPLE_SET_CHAR_IGNORE_WEAPON_RANGE_FLAG
TASK_SIMPLE_SET_KINDA_STAY_IN_SAME_PLACE
TASK_SIMPLE_SET_PED_AS_AUTO_DRIVER
TASK_SIMPLE_SET_STAY_IN_SAME_PLACE
TASK_SIMPLE_SHAKE_FIST
TASK_SIMPLE_SIT_DOWN
TASK_SIMPLE_SIT_IDLE
TASK_SIMPLE_SLIDE_TO_COORD
TASK_SIMPLE_STAND_STILL
TASK_SIMPLE_STAND_UP
TASK_SIMPLE_START_SUNBATHING
TASK_SIMPLE_STEALTH_KILL
TASK_SIMPLE_STOP_SUNBATHING
TASK_SIMPLE_SUNBATHE
TASK_SIMPLE_SWIM
TASK_SIMPLE_THROW
TASK_SIMPLE_THROW_CTRL
TASK_SIMPLE_TIMED_ANIM
TASK_SIMPLE_TIRED
TASK_SIMPLE_TOGGLE_PED_THREAT_SCANNER
TASK_SIMPLE_TRIGGER_EVENT
TASK_SIMPLE_TRIGGER_LOOK_AT
TASK_SIMPLE_TURN_180
TASK_SIMPLE_UNINTERRUPTABLE
TASK_SIMPLE_USE_ATM
TASK_SIMPLE_USE_GUN
TASK_SIMPLE_WAIT_FOR_BUS
TASK_SIMPLE_WAIT_FOR_PIZZA
TASK_SIMPLE_WAIT_UNTIL_PED_IN_CAR
TASK_SIMPLE_WAIT_UNTIL_PED_OUT_CAR
TASK_SMART_FLEE_ENTITY_WALKING
TASK_WAIT_FOR_MATCHING_AREA_CODES
TASK_WAIT_FOR_MATCHING_LEADER_AREA_CODES
TASK_ZONE_RESPONSE