Lua compilation API: Difference between revisions

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==Python example==
===Python example===
<syntaxhighlight lang="python">
<syntaxhighlight lang="python">
import requests
import requests

Revision as of 20:58, 26 January 2023

This page is a guide for Lua compilation API.

Syntax

POST "http://luac.mtasa.com/index.php"

Parameters

  • luasource: type file the file content
  • compile: type value set to 1 to enable compilation
  • debug: type value set to 1 to enable debug information
  • obfuscate: type value
    • Set to 1 to enable some obfuscation
    • Set to 2 to enable more obfuscation (From 1.5.2-9.07903)
    • Set to 3 to enable even more obfuscation (From 1.5.6-9.18728)

Examples

Linux example using curl

FROM="example.lua"
TO="compiled.lua"
curl -s -X POST -F compile=1 -F debug=0 -F obfuscate=3 -F luasource=@$FROM http://luac.mtasa.com/ > $TO

Linux example using luac replacement

luac_mta -e3 -o compiled.lua example.lua
if [ $? -ne 0 ]; then
   echo "Error"
fi

Need luac_mta (R13 2019-07-12) for Linux 32 bit or Linux 64 bit

Windows batch file example using curl

set FROM="example.lua"
set TO="compiled.lua"
curl.exe -s -X POST -F compile=1 -F debug=0 -F obfuscate=3 -F luasource=@%FROM% http://luac.mtasa.com/ > %TO%

Get curl.exe
(Original from http://curl.haxx.se/download.html)

Windows example using luac.exe replacement

luac_mta.exe -e3 -o compiled.lua example.lua
IF NOT ERRORLEVEL 1 goto lp1
   echo "Error"
:lp1

Get luac_mta.exe (R12 2019-07-12) only x86

Lua example

-- This example allows you to compile all resource scripts by using /compilelua command.

local compileEnabled = 1
local debugLevel = 0
local obfuscateLevel = 3
local apiCodes = {
	["ERROR Nothing to do - Please select compile and/or obfuscate"] = true,
	["ERROR Could not compile file"] = true,
	["ERROR Could not read file"] = true,
	["ERROR Already compiled"] = true,
	["ERROR Already encrypted"] = true,
}

local function loadScriptsFromMeta()
	local metaFile = xmlLoadFile("meta.xml")

	if not metaFile then
		outputDebugString("[LUAC]: Failed to load scripts from meta.", 4, 255, 127, 0)

		return false
	end

	local metaChildren = xmlNodeGetChildren(metaFile)
	local scriptsTable = {}

	for nodeID = 1, #metaChildren do
		local metaNode = metaChildren[nodeID]
		local fileSrc = xmlNodeGetAttribute(metaNode, "src")

		if fileSrc then
			local luaScript = stringFind(fileSrc, ".lua")

			if luaScript then
				scriptsTable[#scriptsTable + 1] = fileSrc
			end
		end
	end

	xmlUnloadFile(metaFile)

	return scriptsTable
end

local function loadResourceScript(pPath)
	local scriptExists = fileExists(pPath)

	if not scriptExists then
		outputDebugString("[LUAC]: '"..pPath.."' doesn't exists.", 4, 255, 127, 0)

		return false
	end

	local scriptHandler = fileOpen(pPath)

	if not scriptHandler then
		outputDebugString("[LUAC]: '"..pPath.."' failed to open.", 4, 255, 127, 0)

		return false
	end

	local scriptSize = fileGetSize(scriptHandler)
	local scriptRaw = fileRead(scriptHandler, scriptSize)

	fileClose(scriptHandler)

	return scriptRaw
end

local function onScriptCompile(pCompiledLUA, pErrors, pScript)
	local compileSuccess = pErrors == 0

	if not compileSuccess then
		outputDebugString("[LUAC]: '"..pScript.."' failed to compile.", 4, 255, 127, 0)

		return false
	end

	local compileError = apiCodes[pCompiledLUA]

	if compileError then
		outputDebugString("[LUAC]: '"..pScript.."' failed to compile - "..pCompiledLUA, 4, 255, 127, 0)

		return false
	end

	local compiledScript = fileCreate("luac/"..pScript)

	if not compiledScript then
		outputDebugString("[LUAC]: '"..pScript.."' failed to create.", 4, 255, 127, 0)

		return false
	end

	fileWrite(compiledScript, pCompiledLUA)
	fileClose(compiledScript)

	outputDebugString("[LUAC]: '"..pScript.."' compiled successfully.", 4, 255, 127, 0)

	return true
end

function compileLuaScripts(pPlayer)
	local fetchURL = string.format("https://luac.mtasa.com/?compile=%i&debug=%i&obfuscate=%i", compileEnabled, debugLevel, obfuscateLevel)
	local resourceScripts = loadScriptsFromMeta()
	local postData = true

	for scriptID = 1, #resourceScripts do
		local scriptPath = resourceScripts[scriptID]
		local scriptRaw = loadResourceScript(scriptPath)

		fetchRemote(fetchURL, onScriptCompile, scriptRaw, postData, scriptPath)
	end
end
addCommandHandler("compilelua", compileLuaScripts)

Python example

import requests

url_raw = 'luac.mtasa.com'
url = f'https://{url_raw}'
url_file = f'{url}/index.php'

newLine = '\r\n'
boundary = '------WebKitFormBoundary'
boundaryLine = f'{boundary}{newLine}'

headers = {
    'Host': url_raw,
    'Origin': url,
    'Referer': url_file,
    'Content-Type': f'multipart/form-data; boundary={boundary[2:]}',
}

fileContent = 'print("Hello, World!")'
fileName = 'main.lua'
docompile = 1
obfuscateLevel = 3
debug = 1


def req() -> requests.Response:
    payload = [
        [
            f'Content-Disposition: form-data; name="luasource"; filename="{fileName}"'.encode('utf-8'),
            b'Content-Type: application/octet-stream',
            f'{newLine}{fileContent}'.encode('utf-8')
        ],
        [
            b'Content-Disposition: form-data; name="compile"',
            f'{newLine}{docompile}'.encode('utf-8')
        ],
        [
            b'Content-Disposition: form-data; name="obfuscate"',
            f'{newLine}{obfuscateLevel}'.encode('utf-8')
        ],
        [
            b'Content-Disposition: form-data; name="debug"',
            f'{newLine}{debug}'.encode('utf-8')
        ],
        [
            b'Content-Disposition: form-data; name="Submit"',
            f'{newLine}Submit'.encode('utf-8')
        ]
    ]

    data = boundaryLine
    for c in payload:
        for cc in c:
            data += cc.decode('utf-8') + '\r\n'
        data += boundaryLine

    return requests.post(url_file, headers=headers, data=data)


if __name__ == '__main__':
    fileName = input('Filename (with extension): ')
    with open(fileName, 'r+') as f:
        fileContent = f.read()
    obfuscateLevel = int(input('Obfuscate level [0-3]: '))
    _docompile = input('Compile [true/false]: ').lower()
    if _docompile == 'true' or _docompile == 't' or _docompile == '1':
        docompile = '1'
    else:
        docompile = '0'
    _debug = input('Debug [true/false]: ').lower()
    if _debug == 'true' or _debug == 't' or _debug == '1':
        debug = '1'
    else:
        debug = '0'

    try:
        content = req().content
        if content == b'ERROR Could not compile file':
            print('Could not compile file!')
            exit(1)

        with open(fileName, 'wb+') as f:
            f.write(content)
        print('Done!')
    except Exception as e:
        print('An error occured:', e)

Changelog

Version Description
2014-08-10 encrypt has been renamed to obfuscate.
blockdecompile has been removed.