MTA Classes: Difference between revisions

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Revision as of 16:17, 17 March 2018

In order to perform operations on MTA objects via scripting, pointers to internal classes are exported to scripts as Lua userdata. Each of these classes has a number of exported scripting functions associated to them.

Elements that have a physical representation in the game are also known as Entities.

The complete list of classes to be found in scripts follows: