MTA Classes: Difference between revisions

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(New page: In order to perform operations on MTA objects via scripting, pointers to internal classes are exported to scripts as Lua userdata. Each of these classes has a number of exported scripting ...)
 
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In order to perform operations on MTA objects via scripting, pointers to internal classes are exported to scripts as Lua userdata. Each of these classes has a number of exported scripting functions associated to them.
In order to perform operations on MTA objects via scripting, pointers to internal classes are exported to scripts as Lua userdata. Each of these classes has a number of exported scripting functions associated to them.
Elements that have a physical representation in the game are also known as [[entity|Entities]].


The complete list of classes to be found in scripts follows:
The complete list of classes to be found in scripts follows:


* [[account|Account]]
* [[account|Account]]
* [[acl|ACL]]
* [[aclgroup|ACL group]]
* [[Ban]]
* [[element|Element]]
* [[element|Element]]
<ul>{{Elements}}</ul>
<ul>{{Elements}}</ul>
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* [[timer|Timer]]
* [[timer|Timer]]
* [[xmlnode|XML node]]
* [[xmlnode|XML node]]
* [[TXD]]
* [[connection|Connection]]
* [[DFF]]
[[Category:Scripting Concepts]]
* [[COL]]
[[es:Clases MTA]]
[[it:Classi di MTA]]
[[ru:Классы MTA]]

Revision as of 09:58, 1 September 2018

In order to perform operations on MTA objects via scripting, pointers to internal classes are exported to scripts as Lua userdata. Each of these classes has a number of exported scripting functions associated to them.

Elements that have a physical representation in the game are also known as Entities.

The complete list of classes to be found in scripts follows: