MTA Classes: Difference between revisions

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m (Added information on entities.)
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* [[timer|Timer]]
* [[timer|Timer]]
* [[xmlnode|XML node]]
* [[xmlnode|XML node]]
* [[connection|Connection]]
[[Category:Scripting Concepts]]
[[Category:Scripting Concepts]]
[[es:Clases MTA]]
[[es:Clases MTA]]
[[it:Classi di MTA]]
[[it:Classi di MTA]]
[[ru:Классы MTA]]
[[ru:Классы MTA]]

Revision as of 09:58, 1 September 2018

In order to perform operations on MTA objects via scripting, pointers to internal classes are exported to scripts as Lua userdata. Each of these classes has a number of exported scripting functions associated to them.

Elements that have a physical representation in the game are also known as Entities.

The complete list of classes to be found in scripts follows: