MTA Classes: Difference between revisions

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In order to perform operations on MTA objects via scripting, pointers to internal classes are exported to scripts as Lua userdata. Each of these classes has a number of exported scripting functions associated to them.


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Elements that have a physical representation in the game are also known as [[entity|Entities]].


The complete list of classes to be found in scripts follows:


* [[account|Account]]
* [[acl|ACL]]
* [[aclgroup|ACL group]]
* [[Ban]]
* [[element|Element]]
<ul>{{Elements}}</ul>
* [[resource|Resource]]
* [[textdisplay|Text display]]
* [[textitem|Text item]]
* [[timer|Timer]]
* [[xmlnode|XML node]]
* [[connection|Connection]]
[[Category:Scripting Concepts]]


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[[hu:MTA Classes]]
 
[[es:Clases MTA]]
 
[[it:Classi di MTA]]
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[[ru:Классы MTA]]
 
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Revision as of 08:25, 26 October 2018

In order to perform operations on MTA objects via scripting, pointers to internal classes are exported to scripts as Lua userdata. Each of these classes has a number of exported scripting functions associated to them.

Elements that have a physical representation in the game are also known as Entities.

The complete list of classes to be found in scripts follows: