MakePedUseGun: Difference between revisions

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==Example==
==Example==
This Example creates a ped and target ped to map, and ped gonna kill target ped
This page lacks an example.
<syntaxhighlight lang="lua">
function createPed ()
  ped = createPed ( 87, 0, 0, 5 ) -- Create our ped..
  givePlayerWeapon ( ped, 31, 200 ) -- guve our ped weapon
  pedtarget = createPed ( 88, 0, 3, 5 ) -- Create our target ped..
  makePedUseGun ( ped, 2, pedtarget ) -- and make ped to kill pedTarget
end -- end function createPed
addEventHandler ( "onResourceStart", getResourceRootElement(getThisResource()), createPed ) -- attach event to function createped
 
</syntaxhighlight>


==See Also==
==See Also==
{{Client_ped_functions}}
{{Client_ped_functions}}

Revision as of 08:53, 28 July 2010

This function is used to force a ped to use a gun.

Syntax

bool makePedUseGun ( ped thePed, int useType, element target )

Required Arguments

  • thePed: The ped you wish to force the use of a gun upon.
  • useType: How the weapon should be used, will accept the following values:
    • 0: Do nothing
    • 1: Aim weapon
    • 2: Fire
    • 3: Burst-fire
    • 4: Reload
    • 5: Pistolwhip (Weapon melee)
    • 6: Cancel use
    • 7: Cancel use immediately
  • target: An element referring to the target that the ped will use its weapon against.

Returns

Returns true if the command was successful, false otherwise.

Example

This page lacks an example.

See Also