Difference between revisions of "Material IDs"

From Multi Theft Auto: Wiki
(Removed Ps)
Line 1: Line 1:
==Introduction==
+
=Introduction=
This is a list of GTA:SA's material ID numbers, as listed in the surfinfo.dat. The group names and readable material names have been extracted from Collision File Editor II by Steve M. (http://www.steve-m.com/downloads/tools/colleditor2/)
+
This is a list of GTA:SA's material ID numbers, as listed in the surfinfo.dat.
  
 
==Default==
 
==Default==
 
+
* '''0:''' Default
<table border="1" class="unnamed1">
+
* '''1:''' Tarmac
<tr><th>Material ID</th><th>Name</th></tr>
+
* '''2:''' Tarmac (fucked)
<tr><td>0</td><td>Default</td></tr>
+
* '''3:''' Tarmac (really fucked)
<tr><td>1</td><td>Tarmac</td></tr>
 
<tr><td>2</td><td>Tarmac (fucked)</td></tr>
 
<tr><td>3</td><td>Tarmac (really fucked)</td></tr>
 
</table>
 
  
 
==Concrete==
 
==Concrete==
 
+
* '''4:''' Pavement
<table border="1" class="unnamed1">
+
* '''5:''' Pavement (fucked)
<tr><th>Material ID</th><th>Name</th></tr>
+
* '''7:''' Concrete (fucked)
<tr><td>4</td><td>Pavement</td></tr>
+
* '''8:''' Painted Ground
<tr><td>5</td><td>Pavement (fucked)</td></tr>
+
* '''34:''' Concrete (beach)
<tr><td>7</td><td>Concrete (fucked)</td></tr>
+
* '''89:''' Concrete
<tr><td>8</td><td>Painted Ground</td></tr>
+
* '''127:''' Poolside
<tr><td>34</td><td>Concrete (beach)</td></tr>
+
* '''135:''' Docklands
<tr><td>89</td><td>Concrete</td></tr>
+
* '''136:''' Industrial
<tr><td>127</td><td>Poolside</td></tr>
+
* '''137:''' Industrial Jetty
<tr><td>135</td><td>Docklands</td></tr>
+
* '''138:''' Concrete (litter)
<tr><td>136</td><td>Industrial</td></tr>
+
* '''139:''' Alley Rubbish
<tr><td>137</td><td>Industrial Jetty</td></tr>
+
* '''144:''' Airport Ground
<tr><td>138</td><td>Concrete (litter)</td></tr>
+
* '''165:''' Floor (concrete)
<tr><td>139</td><td>Alley Rubbish</td></tr>
 
<tr><td>144</td><td>Airport Ground</td></tr>
 
<tr><td>165</td><td>Floor (concrete)</td></tr>
 
</table>
 
  
 
==Gravel==
 
==Gravel==
 
+
* '''6:''' Gravel
<table border="1" class="unnamed1">
+
* '''85:''' Roadside
<tr><th>Material ID</th><th>Name</th></tr>
+
* '''101:''' Rubble
<tr><td>6</td><td>Gravel</td></tr>
+
* '''134:''' Building Site
<tr><td>85</td><td>Roadside</td></tr>
+
* '''140:''' Junkyard Piles
<tr><td>101</td><td>Rubble</td></tr>
 
<tr><td>134</td><td>Building Site</td></tr>
 
<tr><td>140</td><td>Junkyard Piles</td></tr>
 
</table>
 
  
 
==Grass==
 
==Grass==
 
+
* '''9:''' Grass (short lush)
<table border="1" class="unnamed1">
+
* '''10:''' Grass (medium lush)
<tr><th>Material ID</th><th>Name</th></tr>
+
* '''11:''' Grass (long lush)
<tr><td>9</td><td>Grass (short lush)</td></tr>
+
* '''12:''' Grass (short dry)
<tr><td>10</td><td>Grass (medium lush)</td></tr>
+
* '''13:''' Grass (medium dry)
<tr><td>11</td><td>Grass (long lush)</td></tr>
+
* '''14:''' Grass (long dry)
<tr><td>12</td><td>Grass (short dry)</td></tr>
+
* '''15:''' Golf Grass (rough)  
<tr><td>13</td><td>Grass (medium dry)</td></tr>
+
* '''16:''' Golf Grass (smooth)  
<tr><td>14</td><td>Grass (long dry)</td></tr>
+
* '''17:''' Steep Slidy Grass  
<tr><td>15</td><td>Golf Grass (rough) </td></tr>
+
* '''20:''' Meadow  
<tr><td>16</td><td>Golf Grass (smooth) </td></tr>
+
* '''80:''' Grass (short)  
<tr><td>17</td><td>Steep Slidy Grass </td></tr>
+
* '''81:''' Grass (meadow)  
<tr><td>20</td><td>Meadow </td></tr>
+
* '''82:''' Grass (dry)  
<tr><td>80</td><td>Grass (short) </td></tr>
+
* '''115:''' Grass (wee flowers)  
<tr><td>81</td><td>Grass (meadow) </td></tr>
+
* '''116:''' Grass (dry tall)
<tr><td>82</td><td>Grass (dry) </td></tr>
+
* '''117:''' Grass (lush tall)
<tr><td>115</td><td>Grass (wee flowers) </td></tr>
+
* '''118:''' Grass (green mix)
<tr><td>116</td><td>Grass (dry tall)</td></tr>
+
* '''119:''' Grass (brown mix)
<tr><td>117</td><td>Grass (lush tall)</td></tr>
+
* '''120:''' Grass (low)  
<tr><td>118</td><td>Grass (green mix)</td></tr>
+
* '''121:''' Grass (rocky)  
<tr><td>119</td><td>Grass (brown mix)</td></tr>
+
* '''122:''' Grass (small trees)  
<tr><td>120</td><td>Grass (low) </td></tr>
+
* '''125:''' Grass (weeds)  
<tr><td>121</td><td>Grass (rocky) </td></tr>
+
* '''146:''' Grass (light)  
<tr><td>122</td><td>Grass (small trees) </td></tr>
+
* '''147:''' Grass (lighter)  
<tr><td>125</td><td>Grass (weeds) </td></tr>
+
* '''148:''' Grass (lighter 2)  
<tr><td>146</td><td>Grass (light) </td></tr>
+
* '''149:''' Grass (mid 1)  
<tr><td>147</td><td>Grass (lighter) </td></tr>
+
* '''150:''' Grass (mid 2)  
<tr><td>148</td><td>Grass (lighter 2) </td></tr>
+
* '''151:''' Grass (dark)  
<tr><td>149</td><td>Grass (mid 1) </td></tr>
+
* '''152:''' Grass (dark 2)  
<tr><td>150</td><td>Grass (mid 2) </td></tr>
+
* '''153:''' Grass (dirt mix)  
<tr><td>151</td><td>Grass (dark) </td></tr>
+
* '''160:''' Park Grass  
<tr><td>152</td><td>Grass (dark 2) </td></tr>
 
<tr><td>153</td><td>Grass (dirt mix) </td></tr>
 
<tr><td>160</td><td>Park Grass </td></tr>
 
</table>
 
  
 
==Dirt==
 
==Dirt==
 
+
* '''19:''' Flower Bed
<table border="1" class="unnamed1">
+
* '''21:''' Waste Ground
<tr><th>Material ID</th><th>Name</th></tr>
+
* '''22:''' Woodland Ground
<tr><td>19</td><td>Flower Bed</td></tr>
+
* '''24:''' Mud (wet)
<tr><td>21</td><td>Waste Ground</td></tr>
+
* '''25:''' Mud (dry)
<tr><td>22</td><td>Woodland Ground</td></tr>
+
* '''26:''' Dirt
<tr><td>24</td><td>Mud (wet)</td></tr>
+
* '''27:''' Dirt Track
<tr><td>25</td><td>Mud (dry)</td></tr>
+
* '''40:''' Corn Field
<tr><td>26</td><td>Dirt</td></tr>
+
* '''83:''' Woodland
<tr><td>27</td><td>Dirt Track</td></tr>
+
* '''84:''' Wood Dense
<tr><td>40</td><td>Corn Field</td></tr>
+
* '''87:''' Flowerbed
<tr><td>83</td><td>Woodland</td></tr>
+
* '''88:''' Waste Ground
<tr><td>84</td><td>Wood Dense</td></tr>
+
* '''100:''' Riverbed
<tr><td>87</td><td>Flowerbed</td></tr>
+
* '''110:''' Marsh
<tr><td>88</td><td>Waste Ground</td></tr>
+
* '''123:''' Dirt (rocky)
<tr><td>100</td><td>Riverbed</td></tr>
+
* '''124:''' Dirt (weeds)
<tr><td>110</td><td>Marsh</td></tr>
+
* '''126:''' River Edge
<tr><td>123</td><td>Dirt (rocky)</td></tr>
+
* '''128:''' Forest (stumps)
<tr><td>124</td><td>Dirt (weeds)</td></tr>
+
* '''129:''' Forest (sticks)
<tr><td>126</td><td>River Edge</td></tr>
+
* '''130:''' Forest (leaves)
<tr><td>128</td><td>Forest (stumps)</td></tr>
+
* '''132:''' Forest (dry)
<tr><td>129</td><td>Forest (sticks)</td></tr>
+
* '''133:''' Sparse Flowers
<tr><td>130</td><td>Forest (leaves)</td></tr>
+
* '''141:''' Junkyard Ground
<tr><td>132</td><td>Forest (dry)</td></tr>
+
* '''142:''' Dump
<tr><td>133</td><td>Sparse Flowers</td></tr>
+
* '''145:''' Cornfield
<tr><td>141</td><td>Junkyard Ground</td></tr>
+
* '''155:''' Riverbed (shallow)
<tr><td>142</td><td>Dump</td></tr>
+
* '''156:''' Riverbed (weeds)
<tr><td>145</td><td>Cornfield</td></tr>
 
<tr><td>155</td><td>Riverbed (shallow)</td></tr>
 
<tr><td>156</td><td>Riverbed (weeds)</td></tr>
 
</table>
 
  
 
==Sand==
 
==Sand==
 
+
* '''28:''' Sand (deep)
<table border="1" class="unnamed1">
+
* '''29:''' Sand (medium)
<tr><th>Material ID</th><th>Name</th></tr>
+
* '''30:''' Sand (compact)
<tr><td>28</td><td>Sand (deep)</td></tr>
+
* '''31:''' Sand (arid)
<tr><td>29</td><td>Sand (medium)</td></tr>
+
* '''32:''' Sand (more)
<tr><td>30</td><td>Sand (compact)</td></tr>
+
* '''33:''' Sand (beach)
<tr><td>31</td><td>Sand (arid)</td></tr>
+
* '''74:''' Sand
<tr><td>32</td><td>Sand (more)</td></tr>
+
* '''75:''' Sand (dense)
<tr><td>33</td><td>Sand (beach)</td></tr>
+
* '''76:''' Sand (arid)
<tr><td>74</td><td>Sand</td></tr>
+
* '''77:''' Sand (compact)
<tr><td>75</td><td>Sand (dense)</td></tr>
+
* '''78:''' Sand (rocky)
<tr><td>76</td><td>Sand (arid)</td></tr>
+
* '''79:''' Sand (beach)
<tr><td>77</td><td>Sand (compact)</td></tr>
+
* '''86:''' Roadside Des
<tr><td>78</td><td>Sand (rocky)</td></tr>
+
* '''96:''' Underwater (lush)
<tr><td>79</td><td>Sand (beach)</td></tr>
+
* '''97:''' Underwater (barren)
<tr><td>86</td><td>Roadside Des</td></tr>
+
* '''98:''' Underwater (coral)
<tr><td>96</td><td>Underwater (lush)</td></tr>
+
* '''99:''' Underwater (deep)
<tr><td>97</td><td>Underwater (barren)</td></tr>
+
* '''131:''' Desert Rocks
<tr><td>98</td><td>Underwater (coral)</td></tr>
+
* '''143:''' Cactus Dense
<tr><td>99</td><td>Underwater (deep)</td></tr>
+
* '''157:''' Seaweed
<tr><td>131</td><td>Desert Rocks</td></tr>
 
<tr><td>143</td><td>Cactus Dense</td></tr>
 
<tr><td>157</td><td>Seaweed</td></tr>
 
</table>
 
  
 
==Glass==
 
==Glass==
 
+
* '''45:''' Glass
<table border="1" class="unnamed1">
+
* '''46:''' Glass Windows (large)
<tr><th>Material ID</th><th>Name</th></tr>
+
* '''47:''' Glass Windows (small)
<tr><td>45</td><td>Glass</td></tr>
+
* '''175:''' Unbreakable Glass
<tr><td>46</td><td>Glass Windows (large)</td></tr>
 
<tr><td>47</td><td>Glass Windows (small)</td></tr>
 
<tr><td>175</td><td>Unbreakable Glass</td></tr>
 
</table>
 
  
 
==Wood==
 
==Wood==
 
+
* '''42:''' Wood (crates)
<table border="1" class="unnamed1">
+
* '''43:''' Wood (solid)
<tr><th>Material ID</th><th>Name</th></tr>
+
* '''44:''' Wood (thin)
<tr><td>42</td><td>Wood (crates)</td></tr>
+
* '''70:''' Wood (bench)
<tr><td>43</td><td>Wood (solid)</td></tr>
+
* '''72:''' Floorboard
<tr><td>44</td><td>Wood (thin)</td></tr>
+
* '''73:''' Stairs (wood)
<tr><td>70</td><td>Wood (bench)</td></tr>
+
* '''172:''' Wood Picket Fence
<tr><td>72</td><td>Floorboard</td></tr>
+
* '''173:''' Wood Slatted Fence
<tr><td>73</td><td>Stairs (wood)</td></tr>
+
* '''174:''' Wood Ranch Fence
<tr><td>172</td><td>Wood Picket Fence</td></tr>
 
<tr><td>173</td><td>Wood Slatted Fence</td></tr>
 
<tr><td>174</td><td>Wood Ranch Fence</td></tr>
 
</table>
 
  
 
==Metal==
 
==Metal==
 
+
* '''50:''' Garage Door
<table border="1" class="unnamed1">
+
* '''51:''' Thick Metal Plate
<tr><th>Material ID</th><th>Name</th></tr>
+
* '''52:''' Scaffold Pole
<tr><td>50</td><td>Garage Door</td></tr>
+
* '''53:''' Lamp Post
<tr><td>51</td><td>Thick Metal Plate</td></tr>
+
* '''54:''' Metal Gate
<tr><td>52</td><td>Scaffold Pole</td></tr>
+
* '''55:''' Metal Chain fence
<tr><td>53</td><td>Lamp Post</td></tr>
+
* '''56:''' Girder
<tr><td>54</td><td>Metal Gate</td></tr>
+
* '''57:''' Fire Hydrant
<tr><td>55</td><td>Metal Chain fence</td></tr>
+
* '''58:''' Container
<tr><td>56</td><td>Girder</td></tr>
+
* '''59:''' News Vendor
<tr><td>57</td><td>Fire Hydrant</td></tr>
+
* '''63:''' Car
<tr><td>58</td><td>Container</td></tr>
+
* '''64:''' Car (panel)
<tr><td>59</td><td>News Vendor</td></tr>
+
* '''65:''' Car (moving component)
<tr><td>63</td><td>Car</td></tr>
+
* '''162:''' Stairs (metal)
<tr><td>64</td><td>Car (panel)</td></tr>
+
* '''164:''' Floor (metal)
<tr><td>65</td><td>Car (moving component)</td></tr>
+
* '''167:''' Thin Metal Sheet
<tr><td>162</td><td>Stairs (metal)</td></tr>
+
* '''168:''' Metal Barrel
<tr><td>164</td><td>Floor (metal)</td></tr>
+
* '''171:''' Metal Dumpster
<tr><td>167</td><td>Thin Metal Sheet</td></tr>
 
<tr><td>168</td><td>Metal Barrel</td></tr>
 
<tr><td>171</td><td>Metal Dumpster</td></tr>
 
</table>
 
  
 
==Stone==
 
==Stone==
 
+
* '''18:''' Steep Cliff
<table border="1" class="unnamed1">
+
* '''35:''' Rock (dry)
<tr><th>Material ID</th><th>Name</th></tr>
+
* '''36:''' Rock (wet)
<tr><td>18</td><td>Steep Cliff</td></tr>
+
* '''37:''' Rock (cliff)
<tr><td>35</td><td>Rock (dry)</td></tr>
+
* '''69:''' Transparent Stone
<tr><td>36</td><td>Rock (wet)</td></tr>
+
* '''109:''' Mountain
<tr><td>37</td><td>Rock (cliff)</td></tr>
+
* '''154:''' Riverbed (stone)
<tr><td>69</td><td>Transparent Stone</td></tr>
+
* '''161:''' Stairs (stone)
<tr><td>109</td><td>Mountain</td></tr>
 
<tr><td>154</td><td>Riverbed (stone)</td></tr>
 
<tr><td>161</td><td>Stairs (stone)</td></tr>
 
</table>
 
  
 
==Vegetation==
 
==Vegetation==
 
+
* '''23:''' Vegetation
<table border="1" class="unnamed1">
+
* '''41:''' Hedge
<tr><th>Material ID</th><th>Name</th></tr>
+
* '''111:''' Bushy
<tr><td>23</td><td>Vegetation</td></tr>
+
* '''112:''' Bushy (mix)
<tr><td>41</td><td>Hedge</td></tr>
+
* '''113:''' Bushy (dry)
<tr><td>111</td><td>Bushy</td></tr>
+
* '''114:''' Bushy (mid)
<tr><td>112</td><td>Bushy (mix)</td></tr>
 
<tr><td>113</td><td>Bushy (dry)</td></tr>
 
<tr><td>114</td><td>Bushy (mid)</td></tr>
 
</table>
 
  
 
==Water==
 
==Water==
 
+
* '''38:''' Water (riverbed)
<table border="1" class="unnamed1">
+
* '''39:''' Water (shallow)
<tr><th>Material ID</th><th>Name</th></tr>
 
<tr><td>38</td><td>Water (riverbed)</td></tr>
 
<tr><td>39</td><td>Water (shallow)</td></tr>
 
</table>
 
  
 
==Misc==
 
==Misc==
 +
* '''48:''' Empty1
 +
* '''49:''' Empty2
 +
* '''60:''' Wheelbase
 +
* '''61:''' Cardboard Box
 +
* '''62:''' Ped
 +
* '''66:''' Transparent Cloth
 +
* '''67:''' Rubber
 +
* '''68:''' Plastic
 +
* '''71:''' Carpet
 +
* '''90:''' Office Desk
 +
* '''91:''' 711 Shelf 1
 +
* '''92:''' 711 Shelf 2
 +
* '''93:''' 711 Shelf 3
 +
* '''94:''' Restuarant Table
 +
* '''95:''' Bar Table
 +
* '''102:''' Bedroom Floor
 +
* '''103:''' Kitchen Floor
 +
* '''104:''' Livingroom Floor
 +
* '''105:''' corridor Floor
 +
* '''106:''' 711 Floor
 +
* '''107:''' Fast Food Floor
 +
* '''108:''' Skanky Floor
 +
* '''158:''' Door
 +
* '''159:''' Plastic Barrier
 +
* '''163:''' Stairs (carpet)
 +
* '''166:''' Bin Bag
 +
* '''169:''' Plastic Cone
 +
* '''170:''' Plastic Dumpster
 +
* '''176:''' Hay Bale
 +
* '''177:''' Gore
 +
* '''178:''' Rail Track
  
<table border="1" class="unnamed1">
+
=Source=
<tr><th>Material ID</th><th>Name</th></tr>
+
The group names and readable material names have been extracted from Collision File Editor II by Steve M[http://www.steve-m.com/downloads/tools/colleditor2/].
<tr><td>48</td><td>Empty1</td></tr>
 
<tr><td>49</td><td>Empty2</td></tr>
 
<tr><td>60</td><td>Wheelbase</td></tr>
 
<tr><td>61</td><td>Cardboard Box</td></tr>
 
<tr><td>62</td><td>Ped</td></tr>
 
<tr><td>66</td><td>Transparent Cloth</td></tr>
 
<tr><td>67</td><td>Rubber</td></tr>
 
<tr><td>68</td><td>Plastic</td></tr>
 
<tr><td>71</td><td>Carpet</td></tr>
 
<tr><td>90</td><td>Office Desk</td></tr>
 
<tr><td>91</td><td>711 Shelf 1</td></tr>
 
<tr><td>92</td><td>711 Shelf 2</td></tr>
 
<tr><td>93</td><td>711 Shelf 3</td></tr>
 
<tr><td>94</td><td>Restuarant Table</td></tr>
 
<tr><td>95</td><td>Bar Table</td></tr>
 
<tr><td>102</td><td>Bedroom Floor</td></tr>
 
<tr><td>103</td><td>Kitchen Floor</td></tr>
 
<tr><td>104</td><td>Livingroom Floor</td></tr>
 
<tr><td>105</td><td>corridor Floor</td></tr>
 
<tr><td>106</td><td>711 Floor</td></tr>
 
<tr><td>107</td><td>Fast Food Floor</td></tr>
 
<tr><td>108</td><td>Skanky Floor</td></tr>
 
<tr><td>158</td><td>Door</td></tr>
 
<tr><td>159</td><td>Plastic Barrier</td></tr>
 
<tr><td>163</td><td>Stairs (carpet)</td></tr>
 
<tr><td>166</td><td>Bin Bag</td></tr>
 
<tr><td>169</td><td>Plastic Cone</td></tr>
 
<tr><td>170</td><td>Plastic Dumpster</td></tr>
 
<tr><td>176</td><td>Hay Bale</td></tr>
 
<tr><td>177</td><td>Gore</td></tr>
 
<tr><td>178</td><td>Rail Track</td></tr>
 
</table>
 

Revision as of 19:32, 9 November 2010

Introduction

This is a list of GTA:SA's material ID numbers, as listed in the surfinfo.dat.

Default

  • 0: Default
  • 1: Tarmac
  • 2: Tarmac (fucked)
  • 3: Tarmac (really fucked)

Concrete

  • 4: Pavement
  • 5: Pavement (fucked)
  • 7: Concrete (fucked)
  • 8: Painted Ground
  • 34: Concrete (beach)
  • 89: Concrete
  • 127: Poolside
  • 135: Docklands
  • 136: Industrial
  • 137: Industrial Jetty
  • 138: Concrete (litter)
  • 139: Alley Rubbish
  • 144: Airport Ground
  • 165: Floor (concrete)

Gravel

  • 6: Gravel
  • 85: Roadside
  • 101: Rubble
  • 134: Building Site
  • 140: Junkyard Piles

Grass

  • 9: Grass (short lush)
  • 10: Grass (medium lush)
  • 11: Grass (long lush)
  • 12: Grass (short dry)
  • 13: Grass (medium dry)
  • 14: Grass (long dry)
  • 15: Golf Grass (rough)
  • 16: Golf Grass (smooth)
  • 17: Steep Slidy Grass
  • 20: Meadow
  • 80: Grass (short)
  • 81: Grass (meadow)
  • 82: Grass (dry)
  • 115: Grass (wee flowers)
  • 116: Grass (dry tall)
  • 117: Grass (lush tall)
  • 118: Grass (green mix)
  • 119: Grass (brown mix)
  • 120: Grass (low)
  • 121: Grass (rocky)
  • 122: Grass (small trees)
  • 125: Grass (weeds)
  • 146: Grass (light)
  • 147: Grass (lighter)
  • 148: Grass (lighter 2)
  • 149: Grass (mid 1)
  • 150: Grass (mid 2)
  • 151: Grass (dark)
  • 152: Grass (dark 2)
  • 153: Grass (dirt mix)
  • 160: Park Grass

Dirt

  • 19: Flower Bed
  • 21: Waste Ground
  • 22: Woodland Ground
  • 24: Mud (wet)
  • 25: Mud (dry)
  • 26: Dirt
  • 27: Dirt Track
  • 40: Corn Field
  • 83: Woodland
  • 84: Wood Dense
  • 87: Flowerbed
  • 88: Waste Ground
  • 100: Riverbed
  • 110: Marsh
  • 123: Dirt (rocky)
  • 124: Dirt (weeds)
  • 126: River Edge
  • 128: Forest (stumps)
  • 129: Forest (sticks)
  • 130: Forest (leaves)
  • 132: Forest (dry)
  • 133: Sparse Flowers
  • 141: Junkyard Ground
  • 142: Dump
  • 145: Cornfield
  • 155: Riverbed (shallow)
  • 156: Riverbed (weeds)

Sand

  • 28: Sand (deep)
  • 29: Sand (medium)
  • 30: Sand (compact)
  • 31: Sand (arid)
  • 32: Sand (more)
  • 33: Sand (beach)
  • 74: Sand
  • 75: Sand (dense)
  • 76: Sand (arid)
  • 77: Sand (compact)
  • 78: Sand (rocky)
  • 79: Sand (beach)
  • 86: Roadside Des
  • 96: Underwater (lush)
  • 97: Underwater (barren)
  • 98: Underwater (coral)
  • 99: Underwater (deep)
  • 131: Desert Rocks
  • 143: Cactus Dense
  • 157: Seaweed

Glass

  • 45: Glass
  • 46: Glass Windows (large)
  • 47: Glass Windows (small)
  • 175: Unbreakable Glass

Wood

  • 42: Wood (crates)
  • 43: Wood (solid)
  • 44: Wood (thin)
  • 70: Wood (bench)
  • 72: Floorboard
  • 73: Stairs (wood)
  • 172: Wood Picket Fence
  • 173: Wood Slatted Fence
  • 174: Wood Ranch Fence

Metal

  • 50: Garage Door
  • 51: Thick Metal Plate
  • 52: Scaffold Pole
  • 53: Lamp Post
  • 54: Metal Gate
  • 55: Metal Chain fence
  • 56: Girder
  • 57: Fire Hydrant
  • 58: Container
  • 59: News Vendor
  • 63: Car
  • 64: Car (panel)
  • 65: Car (moving component)
  • 162: Stairs (metal)
  • 164: Floor (metal)
  • 167: Thin Metal Sheet
  • 168: Metal Barrel
  • 171: Metal Dumpster

Stone

  • 18: Steep Cliff
  • 35: Rock (dry)
  • 36: Rock (wet)
  • 37: Rock (cliff)
  • 69: Transparent Stone
  • 109: Mountain
  • 154: Riverbed (stone)
  • 161: Stairs (stone)

Vegetation

  • 23: Vegetation
  • 41: Hedge
  • 111: Bushy
  • 112: Bushy (mix)
  • 113: Bushy (dry)
  • 114: Bushy (mid)

Water

  • 38: Water (riverbed)
  • 39: Water (shallow)

Misc

  • 48: Empty1
  • 49: Empty2
  • 60: Wheelbase
  • 61: Cardboard Box
  • 62: Ped
  • 66: Transparent Cloth
  • 67: Rubber
  • 68: Plastic
  • 71: Carpet
  • 90: Office Desk
  • 91: 711 Shelf 1
  • 92: 711 Shelf 2
  • 93: 711 Shelf 3
  • 94: Restuarant Table
  • 95: Bar Table
  • 102: Bedroom Floor
  • 103: Kitchen Floor
  • 104: Livingroom Floor
  • 105: corridor Floor
  • 106: 711 Floor
  • 107: Fast Food Floor
  • 108: Skanky Floor
  • 158: Door
  • 159: Plastic Barrier
  • 163: Stairs (carpet)
  • 166: Bin Bag
  • 169: Plastic Cone
  • 170: Plastic Dumpster
  • 176: Hay Bale
  • 177: Gore
  • 178: Rail Track

Source

The group names and readable material names have been extracted from Collision File Editor II by Steve M[1].