Difference between revisions of "Material IDs"

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==Introduction==
+
=Introduction=
This is a list of GTA:SA's material ID numbers, as listed in the surfinfo.dat. The group names and readable material names have been extracted from Collision File Editor II by Steve M. (http://www.steve-m.com/downloads/tools/colleditor2/)
+
This is a list of GTA:SA's material ID numbers, as listed in the ''surfinfo.dat''.
  
 
==Default==
 
==Default==
 
+
{|class="wikitable sortable"
<table border="1" class="unnamed1">
+
|-
<tr><th>Material ID</th><th>Name</th></tr>
+
! ID || Name
<tr><td>0</td><td>Default</td></tr>
+
|-
<tr><td>1</td><td>Tarmac</td></tr>
+
| 0 || Default
<tr><td>2</td><td>Tarmac (fucked)</td></tr>
+
|-
<tr><td>3</td><td>Tarmac (really fucked)</td></tr>
+
| 1 || Tarmac
</table>
+
|-
 +
| 2 || Tarmac (fucked)
 +
|-
 +
| 3 || Tarmac (really fucked)
 +
|}
  
 
==Concrete==
 
==Concrete==
 
+
{|class="wikitable sortable"
<table border="1" class="unnamed1">
+
|-
<tr><th>Material ID</th><th>Name</th></tr>
+
! ID || Name
<tr><td>4</td><td>Pavement</td></tr>
+
|-
<tr><td>5</td><td>Pavement (fucked)</td></tr>
+
| 4 || Pavement
<tr><td>7</td><td>Concrete (fucked)</td></tr>
+
|-
<tr><td>8</td><td>Painted Ground</td></tr>
+
| 5 || Pavement (fucked)
<tr><td>34</td><td>Concrete (beach)</td></tr>
+
|-
<tr><td>89</td><td>P Concrete</td></tr>
+
| 7 || Concrete (fucked)
<tr><td>127</td><td>P Poolside</td></tr>
+
|-
<tr><td>135</td><td>P Docklands</td></tr>
+
| 8 || Painted Ground
<tr><td>136</td><td>P Industrial</td></tr>
+
|-
<tr><td>137</td><td>P Industrial Jetty</td></tr>
+
| 34 || Concrete (beach)
<tr><td>138</td><td>P Concrete (litter)</td></tr>
+
|-
<tr><td>139</td><td>P Alley Rubbish</td></tr>
+
| 89 || Concrete
<tr><td>144</td><td>P Airport Ground</td></tr>
+
|-
<tr><td>165</td><td>Floor (concrete)</td></tr>
+
| 127 || Poolside
</table>
+
|-
 +
| 135 || Docklands
 +
|-
 +
| 136 || Industrial
 +
|-
 +
| 137 || Industrial Jetty
 +
|-
 +
| 138 || Concrete (litter)
 +
|-
 +
| 139 || Alley Rubbish
 +
|-
 +
| 144 || Airport Ground
 +
|-
 +
| 165 || Floor (concrete)
 +
|}
  
 
==Gravel==
 
==Gravel==
 
+
{|class="wikitable sortable"
<table border="1" class="unnamed1">
+
|-
<tr><th>Material ID</th><th>Name</th></tr>
+
! ID || Name
<tr><td>6</td><td>Gravel</td></tr>
+
|-
<tr><td>85</td><td>P Roadside</td></tr>
+
| 6 || Gravel
<tr><td>101</td><td>P Rubble</td></tr>
+
|-
<tr><td>134</td><td>P Building Site</td></tr>
+
| 85 || Roadside
<tr><td>140</td><td>P Junkyard Piles</td></tr>
+
|-
</table>
+
| 101 || Rubble
 +
|-
 +
| 134 || Building Site
 +
|-
 +
| 140 || Junkyard Piles
 +
|}
  
 
==Grass==
 
==Grass==
 
+
{|class="wikitable sortable"
<table border="1" class="unnamed1">
+
|-
<tr><th>Material ID</th><th>Name</th></tr>
+
! ID || Name
<tr><td>9</td><td>Grass (short lush)</td></tr>
+
|-
<tr><td>10</td><td>Grass (medium lush)</td></tr>
+
| 9 || Grass (short lush)
<tr><td>11</td><td>Grass (long lush)</td></tr>
+
|-
<tr><td>12</td><td>Grass (short dry)</td></tr>
+
| 10 || Grass (medium lush)
<tr><td>13</td><td>Grass (medium dry)</td></tr>
+
|-
<tr><td>14</td><td>Grass (long dry)</td></tr>
+
| 11 || Grass (long lush)
<tr><td>15</td><td>Golf Grass (rough) </td></tr>
+
|-
<tr><td>16</td><td>Golf Grass (smooth) </td></tr>
+
| 12 || Grass (short dry)
<tr><td>17</td><td>Steep Slidy Grass </td></tr>
+
|-
<tr><td>20</td><td>Meadow </td></tr>
+
| 13 || Grass (medium dry)
<tr><td>80</td><td>P Grass (short) </td></tr>
+
|-
<tr><td>81</td><td>P Grass (meadow) </td></tr>
+
| 14 || Grass (long dry)
<tr><td>82</td><td>P Grass (dry) </td></tr>
+
|-
<tr><td>115</td><td>P Grass (wee flowers) </td></tr>
+
| 15 || Golf Grass (rough)
<tr><td>116</td><td>P Grass (dry tall)</td></tr>
+
|-
<tr><td>117</td><td>P Grass (lush tall)</td></tr>
+
| 16 || Golf Grass (smooth)
<tr><td>118</td><td>P Grass (green mix)</td></tr>
+
|-
<tr><td>119</td><td>P Grass (brown mix)</td></tr>
+
| 17 || Steep Slidy Grass
<tr><td>120</td><td>P Grass (low) </td></tr>
+
|-
<tr><td>121</td><td>P Grass (rocky) </td></tr>
+
| 20 || Meadow
<tr><td>122</td><td>P Grass (small trees) </td></tr>
+
|-
<tr><td>125</td><td>P Grass (weeds) </td></tr>
+
| 80 || Grass (short)
<tr><td>146</td><td>P Grass (light) </td></tr>
+
|-
<tr><td>147</td><td>P Grass (lighter) </td></tr>
+
| 81 || Grass (meadow)
<tr><td>148</td><td>P Grass (lighter 2) </td></tr>
+
|-
<tr><td>149</td><td>P Grass (mid 1) </td></tr>
+
| 82 || Grass (dry)
<tr><td>150</td><td>P Grass (mid 2) </td></tr>
+
|-
<tr><td>151</td><td>P Grass (dark) </td></tr>
+
| 115 || Grass (wee flowers)
<tr><td>152</td><td>P Grass (dark 2) </td></tr>
+
|-
<tr><td>153</td><td>P Grass (dirt mix) </td></tr>
+
| 116 || Grass (dry tall)
<tr><td>160</td><td>Park Grass </td></tr>
+
|-
</table>
+
| 117 || Grass (lush tall)
 +
|-
 +
| 118 || Grass (green mix)
 +
|-
 +
| 119 || Grass (brown mix)
 +
|-
 +
| 120 || Grass (low)
 +
|-
 +
| 121 || Grass (rocky)
 +
|-
 +
| 122 || Grass (small trees)
 +
|-
 +
| 125 || Grass (weeds)
 +
|-
 +
| 146 || Grass (light)
 +
|-
 +
| 147 || Grass (lighter)
 +
|-
 +
| 148 || Grass (lighter 2)
 +
|-
 +
| 149 || Grass (mid 1)
 +
|-
 +
| 150 || Grass (mid 2)
 +
|-
 +
| 151 || Grass (dark)
 +
|-
 +
| 152 || Grass (dark 2)
 +
|-
 +
| 153 || Grass (dirt mix)
 +
|-
 +
| 160 || Park Grass
 +
|}
  
 
==Dirt==
 
==Dirt==
 
+
{|class="wikitable sortable"
<table border="1" class="unnamed1">
+
|-
<tr><th>Material ID</th><th>Name</th></tr>
+
! ID || Name
<tr><td>19</td><td>Flower Bed</td></tr>
+
|-
<tr><td>21</td><td>Waste Ground</td></tr>
+
| 19 || Flower Bed
<tr><td>22</td><td>Woodland Ground</td></tr>
+
|-
<tr><td>24</td><td>Mud (wet)</td></tr>
+
| 21 || Waste Ground
<tr><td>25</td><td>Mud (dry)</td></tr>
+
|-
<tr><td>26</td><td>Dirt</td></tr>
+
| 22 || Woodland Ground
<tr><td>27</td><td>Dirt Track</td></tr>
+
|-
<tr><td>40</td><td>Corn Field</td></tr>
+
| 24 || Mud (wet)
<tr><td>83</td><td>P Woodland</td></tr>
+
|-
<tr><td>84</td><td>P Wood Dense</td></tr>
+
| 25 || Mud (dry)
<tr><td>87</td><td>P Flowerbed</td></tr>
+
|-
<tr><td>88</td><td>P Waste Ground</td></tr>
+
| 26 || Dirt
<tr><td>100</td><td>P Riverbed</td></tr>
+
|-
<tr><td>110</td><td>P Marsh</td></tr>
+
| 27 || Dirt Track
<tr><td>123</td><td>P Dirt (rocky)</td></tr>
+
|-
<tr><td>124</td><td>P Dirt (weeds)</td></tr>
+
| 40 || Corn Field
<tr><td>126</td><td>P River Edge</td></tr>
+
|-
<tr><td>128</td><td>P Forest (stumps)</td></tr>
+
| 83 || Woodland
<tr><td>129</td><td>P Forest (sticks)</td></tr>
+
|-
<tr><td>130</td><td>P Forest (leaves)</td></tr>
+
| 84 || Wood Dense
<tr><td>132</td><td>Forest (dry)</td></tr>
+
|-
<tr><td>133</td><td>P Sparse Flowers</td></tr>
+
| 87 || Flowerbed
<tr><td>141</td><td>P Junkyard Ground</td></tr>
+
|-
<tr><td>142</td><td>P Dump</td></tr>
+
| 88 || Waste Ground
<tr><td>145</td><td>P Cornfield</td></tr>
+
|-
<tr><td>155</td><td>P Riverbed (shallow)</td></tr>
+
| 100 || Riverbed
<tr><td>156</td><td>P Riverbed (weeds)</td></tr>
+
|-
</table>
+
| 110 || Marsh
 +
|-
 +
| 123 || Dirt (rocky)
 +
|-
 +
| 124 || Dirt (weeds)
 +
|-
 +
| 126 || River Edge
 +
|-
 +
| 128 || Forest (stumps)
 +
|-
 +
| 129 || Forest (sticks)
 +
|-
 +
| 130 || Forest (leaves)
 +
|-
 +
| 132 || Forest (dry)
 +
|-
 +
| 133 || Sparse Flowers
 +
|-
 +
| 141 || Junkyard Ground
 +
|-
 +
| 142 || Dump
 +
|-
 +
| 145 || Cornfield
 +
|-
 +
| 155 || Riverbed (shallow)
 +
|-
 +
| 156 || Riverbed (weeds)
 +
|}
  
 
==Sand==
 
==Sand==
 
+
{|class="wikitable sortable"
<table border="1" class="unnamed1">
+
|-
<tr><th>Material ID</th><th>Name</th></tr>
+
! ID || Name
<tr><td>28</td><td>Sand (deep)</td></tr>
+
|-
<tr><td>29</td><td>Sand (medium)</td></tr>
+
| 28 || Sand (deep)
<tr><td>30</td><td>Sand (compact)</td></tr>
+
|-
<tr><td>31</td><td>Sand (arid)</td></tr>
+
| 29 || Sand (medium)
<tr><td>32</td><td>Sand (more)</td></tr>
+
|-
<tr><td>33</td><td>Sand (beach)</td></tr>
+
| 30 || Sand (compact)
<tr><td>74</td><td>P Sand</td></tr>
+
|-
<tr><td>75</td><td>P Sand (dense)</td></tr>
+
| 31 || Sand (arid)
<tr><td>76</td><td>P Sand (arid)</td></tr>
+
|-
<tr><td>77</td><td>P Sand (compact)</td></tr>
+
| 32 || Sand (more)
<tr><td>78</td><td>P Sand (rocky)</td></tr>
+
|-
<tr><td>79</td><td>P Sand (beach)</td></tr>
+
| 33 || Sand (beach)
<tr><td>86</td><td>P Roadside Des</td></tr>
+
|-
<tr><td>96</td><td>P Underwater (lush)</td></tr>
+
| 74 || Sand
<tr><td>97</td><td>P Underwater (barren)</td></tr>
+
|-
<tr><td>98</td><td>P Underwater (coral)</td></tr>
+
| 75 || Sand (dense)
<tr><td>99</td><td>P Underwater (deep)</td></tr>
+
|-
<tr><td>131</td><td>P Desert Rocks</td></tr>
+
| 76 || Sand (arid)
<tr><td>143</td><td>P Cactus Dense</td></tr>
+
|-
<tr><td>157</td><td>P Seaweed</td></tr>
+
| 77 || Sand (compact)
</table>
+
|-
 +
| 78 || Sand (rocky)
 +
|-
 +
| 79 || Sand (beach)
 +
|-
 +
| 86 || Roadside Des
 +
|-
 +
| 96 || Underwater (lush)
 +
|-
 +
| 97 || Underwater (barren)
 +
|-
 +
| 98 || Underwater (coral)
 +
|-
 +
| 99 || Underwater (deep)
 +
|-
 +
| 131 || Desert Rocks
 +
|-
 +
| 143 || Cactus Dense
 +
|-
 +
| 157 || Seaweed
 +
|}
  
 
==Glass==
 
==Glass==
 
+
{|class="wikitable sortable"
<table border="1" class="unnamed1">
+
|-
<tr><th>Material ID</th><th>Name</th></tr>
+
! ID || Name
<tr><td>45</td><td>Glass</td></tr>
+
|-
<tr><td>46</td><td>Glass Windows (large)</td></tr>
+
| 45 || Glass
<tr><td>47</td><td>Glass Windows (small)</td></tr>
+
|-
<tr><td>175</td><td>Unbreakable Glass</td></tr>
+
| 46 || Glass Windows (large)
</table>
+
|-
 +
| 47 || Glass Windows (small)
 +
|-
 +
| 175 || Unbreakable Glass
 +
|}
  
 
==Wood==
 
==Wood==
 
+
{|class="wikitable sortable"
<table border="1" class="unnamed1">
+
|-
<tr><th>Material ID</th><th>Name</th></tr>
+
! ID || Name
<tr><td>42</td><td>Wood (crates)</td></tr>
+
|-
<tr><td>43</td><td>Wood (solid)</td></tr>
+
| 42 || Wood (crates)
<tr><td>44</td><td>Wood (thin)</td></tr>
+
|-
<tr><td>70</td><td>Wood (bench)</td></tr>
+
| 43 || Wood (solid)
<tr><td>72</td><td>Floorboard</td></tr>
+
|-
<tr><td>73</td><td>Stairs (wood)</td></tr>
+
| 44 || Wood (thin)
<tr><td>172</td><td>Wood Picket Fence</td></tr>
+
|-
<tr><td>173</td><td>Wood Slatted Fence</td></tr>
+
| 70 || Wood (bench)
<tr><td>174</td><td>Wood Ranch Fence</td></tr>
+
|-
</table>
+
| 72 || Floorboard
 +
|-
 +
| 73 || Stairs (wood)
 +
|-
 +
| 172 || Wood Picket Fence
 +
|-
 +
| 173 || Wood Slatted Fence
 +
|-
 +
| 174 || Wood Ranch Fence
 +
|}
  
 
==Metal==
 
==Metal==
 
+
{|class="wikitable sortable"
<table border="1" class="unnamed1">
+
|-
<tr><th>Material ID</th><th>Name</th></tr>
+
! ID || Name
<tr><td>50</td><td>Garage Door</td></tr>
+
|-
<tr><td>51</td><td>Thick Metal Plate</td></tr>
+
| 50 || Garage Door
<tr><td>52</td><td>Scaffold Pole</td></tr>
+
|-
<tr><td>53</td><td>Lamp Post</td></tr>
+
| 51 || Thick Metal Plate
<tr><td>54</td><td>Metal Gate</td></tr>
+
|-
<tr><td>55</td><td>Metal Chain fence</td></tr>
+
| 52 || Scaffold Pole
<tr><td>56</td><td>Girder</td></tr>
+
|-
<tr><td>57</td><td>Fire Hydrant</td></tr>
+
| 53 || Lamp Post
<tr><td>58</td><td>Container</td></tr>
+
|-
<tr><td>59</td><td>News Vendor</td></tr>
+
| 54 || Metal Gate
<tr><td>63</td><td>Car</td></tr>
+
|-
<tr><td>64</td><td>Car (panel)</td></tr>
+
| 55 || Metal Chain fence
<tr><td>65</td><td>Car (moving component)</td></tr>
+
|-
<tr><td>162</td><td>Stairs (metal)</td></tr>
+
| 56 || Girder
<tr><td>164</td><td>Floor (metal)</td></tr>
+
|-
<tr><td>167</td><td>Thin Metal Sheet</td></tr>
+
| 57 || Fire Hydrant
<tr><td>168</td><td>Metal Barrel</td></tr>
+
|-
<tr><td>171</td><td>Metal Dumpster</td></tr>
+
| 58 || Container
</table>
+
|-
 +
| 59 || News Vendor
 +
|-
 +
| 63 || Car
 +
|-
 +
| 64 || Car (panel)
 +
|-
 +
| 65 || Car (moving component)
 +
|-
 +
| 162 || Stairs (metal)
 +
|-
 +
| 164 || Floor (metal)
 +
|-
 +
| 167 || Thin Metal Sheet
 +
|-
 +
| 168 || Metal Barrel
 +
|-
 +
| 171 || Metal Dumpster
 +
|}
  
 
==Stone==
 
==Stone==
 
+
{|class="wikitable sortable"
<table border="1" class="unnamed1">
+
|-
<tr><th>Material ID</th><th>Name</th></tr>
+
! ID || Name
<tr><td>18</td><td>Steep Cliff</td></tr>
+
|-
<tr><td>35</td><td>Rock (dry)</td></tr>
+
| 18 || Steep Cliff
<tr><td>36</td><td>Rock (wet)</td></tr>
+
|-
<tr><td>37</td><td>Rock (cliff)</td></tr>
+
| 35 || Rock (dry)
<tr><td>69</td><td>Transparent Stone</td></tr>
+
|-
<tr><td>109</td><td>P Mountain</td></tr>
+
| 36 || Rock (wet)
<tr><td>154</td><td>P Riverbed (stone)</td></tr>
+
|-
<tr><td>161</td><td>Stairs (stone)</td></tr>
+
| 37 || Rock (cliff)
</table>
+
|-
 +
| 69 || Transparent Stone
 +
|-
 +
| 109 || Mountain
 +
|-
 +
| 154 || Riverbed (stone)
 +
|-
 +
| 161 || Stairs (stone)
 +
|}
  
 
==Vegetation==
 
==Vegetation==
 +
{|class="wikitable sortable"
 +
|-
 +
! ID || Name
 +
|-
 +
| 23 || Vegetation
 +
|-
 +
| 41 || Hedge
 +
|-
 +
| 111 || Bushy
 +
|-
 +
| 112 || Bushy (mix)
 +
|-
 +
| 113 || Bushy (dry)
 +
|-
 +
| 114 || Bushy (mid)
 +
|}
  
<table border="1" class="unnamed1">
+
==Water==
<tr><th>Material ID</th><th>Name</th></tr>
+
{|class="wikitable sortable"
<tr><td>23</td><td>Vegetation</td></tr>
+
|-
<tr><td>41</td><td>Hedge</td></tr>
+
! ID || Name
<tr><td>111</td><td>P Bushy</td></tr>
+
|-
<tr><td>112</td><td>P Bushy (mix)</td></tr>
+
| 38 || Water (riverbed)
<tr><td>113</td><td>P Bushy (dry)</td></tr>
+
|-
<tr><td>114</td><td>P Bushy (mid)</td></tr>
+
| 39 || Water (shallow)
</table>
+
|}
  
==Water==
+
==Misc==
 +
{|class="wikitable sortable"
 +
|-
 +
! ID || Name
 +
|-
 +
| 48 || Empty1
 +
|-
 +
| 49 || Empty2
 +
|-
 +
| 60 || Wheelbase
 +
|-
 +
| 61 || Cardboard Box
 +
|-
 +
| 62 || Ped
 +
|-
 +
| 66 || Transparent Cloth
 +
|-
 +
| 67 || Rubber
 +
|-
 +
| 68 || Plastic
 +
|-
 +
| 71 || Carpet
 +
|-
 +
| 90 || Office Desk
 +
|-
 +
| 91 || 711 Shelf 1
 +
|-
 +
| 92 || 711 Shelf 2
 +
|-
 +
| 93 || 711 Shelf 3
 +
|-
 +
| 94 || Restuarant Table
 +
|-
 +
| 95 || Bar Table
 +
|-
 +
| 102 || Bedroom Floor
 +
|-
 +
| 103 || Kitchen Floor
 +
|-
 +
| 104 || Livingroom Floor
 +
|-
 +
| 105 || corridor Floor
 +
|-
 +
| 106 || 711 Floor
 +
|-
 +
| 107 || Fast Food Floor
 +
|-
 +
| 108 || Skanky Floor
 +
|-
 +
| 158 || Door
 +
|-
 +
| 159 || Plastic Barrier
 +
|-
 +
| 163 || Stairs (carpet)
 +
|-
 +
| 166 || Bin Bag
 +
|-
 +
| 169 || Plastic Cone
 +
|-
 +
| 170 || Plastic Dumpster
 +
|-
 +
| 176 || Hay Bale
 +
|-
 +
| 177 || Gore
 +
|-
 +
| 178 || Rail Track
 +
|}
  
<table border="1" class="unnamed1">
+
=Source=
<tr><th>Material ID</th><th>Name</th></tr>
+
The group names and readable material names have been extracted from Collision File Editor II by Steve M[http://www.steve-m.com/downloads/tools/colleditor2/].
<tr><td>38</td><td>Water (riverbed)</td></tr>
 
<tr><td>39</td><td>Water (shallow)</td></tr>
 
</table>
 
  
==Misc==
+
[[Category:ID Lists]]
  
<table border="1" class="unnamed1">
+
[[hu:Material IDs]]
<tr><th>Material ID</th><th>Name</th></tr>
+
[[de:Material IDs]]
<tr><td>48</td><td>Empty1</td></tr>
 
<tr><td>49</td><td>Empty2</td></tr>
 
<tr><td>60</td><td>Wheelbase</td></tr>
 
<tr><td>61</td><td>Cardboard Box</td></tr>
 
<tr><td>62</td><td>Ped</td></tr>
 
<tr><td>66</td><td>Transparent Cloth</td></tr>
 
<tr><td>67</td><td>Rubber</td></tr>
 
<tr><td>68</td><td>Plastic</td></tr>
 
<tr><td>71</td><td>Carpet</td></tr>
 
<tr><td>90</td><td>P Office Desk</td></tr>
 
<tr><td>91</td><td>P 711 Shelf 1</td></tr>
 
<tr><td>92</td><td>P 711 Shelf 2</td></tr>
 
<tr><td>93</td><td>P 711 Shelf 3</td></tr>
 
<tr><td>94</td><td>P Restuarant Table</td></tr>
 
<tr><td>95</td><td>P Bar Table</td></tr>
 
<tr><td>102</td><td>P Bedroom Floor</td></tr>
 
<tr><td>103</td><td>P Kitchen Floor</td></tr>
 
<tr><td>104</td><td>P Livingroom Floor</td></tr>
 
<tr><td>105</td><td>P corridor Floor</td></tr>
 
<tr><td>106</td><td>P 711 Floor</td></tr>
 
<tr><td>107</td><td>P Fast Food Floor</td></tr>
 
<tr><td>108</td><td>P Skanky Floor</td></tr>
 
<tr><td>158</td><td>Door</td></tr>
 
<tr><td>159</td><td>Plastic Barrier</td></tr>
 
<tr><td>163</td><td>Stairs (carpet)</td></tr>
 
<tr><td>166</td><td>Bin Bag</td></tr>
 
<tr><td>169</td><td>Plastic Cone</td></tr>
 
<tr><td>170</td><td>Plastic Dumpster</td></tr>
 
<tr><td>176</td><td>Hay Bale</td></tr>
 
<tr><td>177</td><td>Gore</td></tr>
 
<tr><td>178</td><td>Rail Track</td></tr>
 
</table>
 

Latest revision as of 12:51, 16 February 2019

Introduction

This is a list of GTA:SA's material ID numbers, as listed in the surfinfo.dat.

Default

ID Name
0 Default
1 Tarmac
2 Tarmac (fucked)
3 Tarmac (really fucked)

Concrete

ID Name
4 Pavement
5 Pavement (fucked)
7 Concrete (fucked)
8 Painted Ground
34 Concrete (beach)
89 Concrete
127 Poolside
135 Docklands
136 Industrial
137 Industrial Jetty
138 Concrete (litter)
139 Alley Rubbish
144 Airport Ground
165 Floor (concrete)

Gravel

ID Name
6 Gravel
85 Roadside
101 Rubble
134 Building Site
140 Junkyard Piles

Grass

ID Name
9 Grass (short lush)
10 Grass (medium lush)
11 Grass (long lush)
12 Grass (short dry)
13 Grass (medium dry)
14 Grass (long dry)
15 Golf Grass (rough)
16 Golf Grass (smooth)
17 Steep Slidy Grass
20 Meadow
80 Grass (short)
81 Grass (meadow)
82 Grass (dry)
115 Grass (wee flowers)
116 Grass (dry tall)
117 Grass (lush tall)
118 Grass (green mix)
119 Grass (brown mix)
120 Grass (low)
121 Grass (rocky)
122 Grass (small trees)
125 Grass (weeds)
146 Grass (light)
147 Grass (lighter)
148 Grass (lighter 2)
149 Grass (mid 1)
150 Grass (mid 2)
151 Grass (dark)
152 Grass (dark 2)
153 Grass (dirt mix)
160 Park Grass

Dirt

ID Name
19 Flower Bed
21 Waste Ground
22 Woodland Ground
24 Mud (wet)
25 Mud (dry)
26 Dirt
27 Dirt Track
40 Corn Field
83 Woodland
84 Wood Dense
87 Flowerbed
88 Waste Ground
100 Riverbed
110 Marsh
123 Dirt (rocky)
124 Dirt (weeds)
126 River Edge
128 Forest (stumps)
129 Forest (sticks)
130 Forest (leaves)
132 Forest (dry)
133 Sparse Flowers
141 Junkyard Ground
142 Dump
145 Cornfield
155 Riverbed (shallow)
156 Riverbed (weeds)

Sand

ID Name
28 Sand (deep)
29 Sand (medium)
30 Sand (compact)
31 Sand (arid)
32 Sand (more)
33 Sand (beach)
74 Sand
75 Sand (dense)
76 Sand (arid)
77 Sand (compact)
78 Sand (rocky)
79 Sand (beach)
86 Roadside Des
96 Underwater (lush)
97 Underwater (barren)
98 Underwater (coral)
99 Underwater (deep)
131 Desert Rocks
143 Cactus Dense
157 Seaweed

Glass

ID Name
45 Glass
46 Glass Windows (large)
47 Glass Windows (small)
175 Unbreakable Glass

Wood

ID Name
42 Wood (crates)
43 Wood (solid)
44 Wood (thin)
70 Wood (bench)
72 Floorboard
73 Stairs (wood)
172 Wood Picket Fence
173 Wood Slatted Fence
174 Wood Ranch Fence

Metal

ID Name
50 Garage Door
51 Thick Metal Plate
52 Scaffold Pole
53 Lamp Post
54 Metal Gate
55 Metal Chain fence
56 Girder
57 Fire Hydrant
58 Container
59 News Vendor
63 Car
64 Car (panel)
65 Car (moving component)
162 Stairs (metal)
164 Floor (metal)
167 Thin Metal Sheet
168 Metal Barrel
171 Metal Dumpster

Stone

ID Name
18 Steep Cliff
35 Rock (dry)
36 Rock (wet)
37 Rock (cliff)
69 Transparent Stone
109 Mountain
154 Riverbed (stone)
161 Stairs (stone)

Vegetation

ID Name
23 Vegetation
41 Hedge
111 Bushy
112 Bushy (mix)
113 Bushy (dry)
114 Bushy (mid)

Water

ID Name
38 Water (riverbed)
39 Water (shallow)

Misc

ID Name
48 Empty1
49 Empty2
60 Wheelbase
61 Cardboard Box
62 Ped
66 Transparent Cloth
67 Rubber
68 Plastic
71 Carpet
90 Office Desk
91 711 Shelf 1
92 711 Shelf 2
93 711 Shelf 3
94 Restuarant Table
95 Bar Table
102 Bedroom Floor
103 Kitchen Floor
104 Livingroom Floor
105 corridor Floor
106 711 Floor
107 Fast Food Floor
108 Skanky Floor
158 Door
159 Plastic Barrier
163 Stairs (carpet)
166 Bin Bag
169 Plastic Cone
170 Plastic Dumpster
176 Hay Bale
177 Gore
178 Rail Track

Source

The group names and readable material names have been extracted from Collision File Editor II by Steve M[1].