Material IDs: Difference between revisions

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(To be continued :) )
==Concrete==
 
<table border="1" class="unnamed1">
<tr><th>Material ID</th><th>Name</th></tr>
<tr><td>4</td><td>Pavement</td></tr>
<tr><td>5</td><td>Pavement (fucked)</td></tr>
<tr><td>7</td><td>Concrete (fucked)</td></tr>
<tr><td>8</td><td>Painted Ground</td></tr>
<tr><td>34</td><td>Concrete (beach)</td></tr>
<tr><td>89</td><td>P Concrete</td></tr>
<tr><td>127</td><td>P Poolside</td></tr>
<tr><td>135</td><td>P Docklands</td></tr>
<tr><td>136</td><td>P Industrial</td></tr>
<tr><td>137</td><td>P Industrial Jetty</td></tr>
<tr><td>138</td><td>P Concrete (litter)</td></tr>
<tr><td>139</td><td>P Alley Rubbish</td></tr>
<tr><td>144</td><td>P Airport Ground</td></tr>
<tr><td>165</td><td>Floor (concrete)</td></tr>
</table>
 
==Gravel==
 
<table border="1" class="unnamed1">
<tr><th>Material ID</th><th>Name</th></tr>
<tr><td>6</td><td>Gravel</td></tr>
<tr><td>85</td><td>P Roadside</td></tr>
<tr><td>101</td><td>P Rubble</td></tr>
<tr><td>134</td><td>P Building Site</td></tr>
<tr><td>140</td><td>P Junkyard Piles</td></tr>
</table>
 
==Grass==
 
<table border="1" class="unnamed1">
<tr><th>Material ID</th><th>Name</th></tr>
<tr><td>9</td><td>Grass (short lush)</td></tr>
<tr><td>10</td><td>Grass (medium lush)</td></tr>
<tr><td>11</td><td>Grass (long lush)</td></tr>
<tr><td>12</td><td>Grass (short dry)</td></tr>
<tr><td>13</td><td>Grass (medium dry)</td></tr>
<tr><td>14</td><td>Grass (long dry)</td></tr>
<tr><td>15</td><td>Golf Grass (rough) </td></tr>
<tr><td>16</td><td>Golf Grass (smooth) </td></tr>
<tr><td>17</td><td>Steep Slidy Grass </td></tr>
<tr><td>20</td><td>Meadow </td></tr>
<tr><td>80</td><td>P Grass (short) </td></tr>
<tr><td>81</td><td>P Grass (meadow) </td></tr>
<tr><td>82</td><td>P Grass (dry) </td></tr>
<tr><td>115</td><td>P Grass (wee flowers) </td></tr>
<tr><td>116</td><td>P Grass (dry tall)</td></tr>
<tr><td>117</td><td>P Grass (lush tall)</td></tr>
<tr><td>118</td><td>P Grass (green mix)</td></tr>
<tr><td>119</td><td>P Grass (brown mix)</td></tr>
<tr><td>120</td><td>P Grass (low) </td></tr>
<tr><td>121</td><td>P Grass (rocky) </td></tr>
<tr><td>122</td><td>P Grass (small trees) </td></tr>
<tr><td>125</td><td>P Grass (weeds) </td></tr>
<tr><td>146</td><td>P Grass (light) </td></tr>
<tr><td>147</td><td>P Grass (lighter) </td></tr>
<tr><td>148</td><td>P Grass (lighter 2) </td></tr>
<tr><td>149</td><td>P Grass (mid 1) </td></tr>
<tr><td>150</td><td>P Grass (mid 2) </td></tr>
<tr><td>151</td><td>P Grass (dark) </td></tr>
<tr><td>152</td><td>P Grass (dark 2) </td></tr>
<tr><td>153</td><td>P Grass (dirt mix) </td></tr>
<tr><td>160</td><td>Park Grass </td></tr>
</table>
 
==Dirt==
 
<table border="1" class="unnamed1">
<tr><th>Material ID</th><th>Name</th></tr>
<tr><td>19</td><td>Flower Bed</td></tr>
<tr><td>21</td><td>Waste Ground</td></tr>
<tr><td>22</td><td>Woodland Ground</td></tr>
<tr><td>24</td><td>Mud (wet)</td></tr>
<tr><td>25</td><td>Mud (dry)</td></tr>
<tr><td>26</td><td>Dirt</td></tr>
<tr><td>27</td><td>Dirt Track</td></tr>
<tr><td>40</td><td>Corn Field</td></tr>
<tr><td>83</td><td>P Woodland</td></tr>
<tr><td>84</td><td>P Wood Dense</td></tr>
<tr><td>87</td><td>P Flowerbed</td></tr>
<tr><td>88</td><td>P Waste Ground</td></tr>
<tr><td>100</td><td>P Riverbed</td></tr>
<tr><td>110</td><td>P Marsh</td></tr>
<tr><td>123</td><td>P Dirt (rocky)</td></tr>
<tr><td>124</td><td>P Dirt (weeds)</td></tr>
<tr><td>126</td><td>P River Edge</td></tr>
<tr><td>128</td><td>P Forest (stumps)</td></tr>
<tr><td>129</td><td>P Forest (sticks)</td></tr>
<tr><td>130</td><td>P Forest (leaves)</td></tr>
<tr><td>132</td><td>Forest (dry)</td></tr>
<tr><td>133</td><td>P Sparse Flowers</td></tr>
<tr><td>141</td><td>P Junkyard Ground</td></tr>
<tr><td>142</td><td>P Dump</td></tr>
<tr><td>145</td><td>P Cornfield</td></tr>
<tr><td>155</td><td>P Riverbed (shallow)</td></tr>
<tr><td>156</td><td>P Riverbed (weeds)</td></tr>
</table>
 
==Sand==
 
<table border="1" class="unnamed1">
<tr><th>Material ID</th><th>Name</th></tr>
<tr><td>28</td><td>Sand (deep)</td></tr>
<tr><td>29</td><td>Sand (medium)</td></tr>
<tr><td>30</td><td>Sand (compact)</td></tr>
<tr><td>31</td><td>Sand (arid)</td></tr>
<tr><td>32</td><td>Sand (more)</td></tr>
<tr><td>33</td><td>Sand (beach)</td></tr>
<tr><td>74</td><td>P Sand</td></tr>
<tr><td>75</td><td>P Sand (dense)</td></tr>
<tr><td>76</td><td>P Sand (arid)</td></tr>
<tr><td>77</td><td>P Sand (compact)</td></tr>
<tr><td>78</td><td>P Sand (rocky)</td></tr>
<tr><td>79</td><td>P Sand (beach)</td></tr>
<tr><td>86</td><td>P Roadside Des</td></tr>
<tr><td>96</td><td>P Underwater (lush)</td></tr>
<tr><td>97</td><td>P Underwater (barren)</td></tr>
<tr><td>98</td><td>P Underwater (coral)</td></tr>
<tr><td>99</td><td>P Underwater (deep)</td></tr>
<tr><td>131</td><td>P Desert Rocks</td></tr>
<tr><td>143</td><td>P Cactus Dense</td></tr>
<tr><td>157</td><td>P Seaweed</td></tr>
</table>
 
==Glass==
 
<table border="1" class="unnamed1">
<tr><th>Material ID</th><th>Name</th></tr>
<tr><td>45</td><td>Glass</td></tr>
<tr><td>46</td><td>Glass Windows (large)</td></tr>
<tr><td>47</td><td>Glass Windows (small)</td></tr>
<tr><td>175</td><td>Unbreakable Glass</td></tr>
</table>
 
==Wood==
 
<table border="1" class="unnamed1">
<tr><th>Material ID</th><th>Name</th></tr>
<tr><td>42</td><td>Wood (crates)</td></tr>
<tr><td>43</td><td>Wood (solid)</td></tr>
<tr><td>44</td><td>Wood (thin)</td></tr>
<tr><td>70</td><td>Wood (bench)</td></tr>
<tr><td>72</td><td>Floorboard</td></tr>
<tr><td>73</td><td>Stairs (wood)</td></tr>
<tr><td>172</td><td>Wood Picket Fence</td></tr>
<tr><td>173</td><td>Wood Slatted Fence</td></tr>
<tr><td>174</td><td>Wood Ranch Fence</td></tr>
</table>
 
==Metal==
 
<table border="1" class="unnamed1">
<tr><th>Material ID</th><th>Name</th></tr>
<tr><td>50</td><td>Garage Door</td></tr>
<tr><td>51</td><td>Thick Metal Plate</td></tr>
<tr><td>52</td><td>Scaffold Pole</td></tr>
<tr><td>53</td><td>Lamp Post</td></tr>
<tr><td>54</td><td>Metal Gate</td></tr>
<tr><td>55</td><td>Metal Chain fence</td></tr>
<tr><td>56</td><td>Girder</td></tr>
<tr><td>57</td><td>Fire Hydrant</td></tr>
<tr><td>58</td><td>Container</td></tr>
<tr><td>59</td><td>News Vendor</td></tr>
<tr><td>63</td><td>Car</td></tr>
<tr><td>64</td><td>Car (panel)</td></tr>
<tr><td>65</td><td>Car (moving component)</td></tr>
<tr><td>162</td><td>Stairs (metal)</td></tr>
<tr><td>164</td><td>Floor (metal)</td></tr>
<tr><td>167</td><td>Thin Metal Sheet</td></tr>
<tr><td>168</td><td>Metal Barrel</td></tr>
<tr><td>171</td><td>Metal Dumpster</td></tr>
</table>
 
==Stone==
 
<table border="1" class="unnamed1">
<tr><th>Material ID</th><th>Name</th></tr>
<tr><td>18</td><td>Steep Cliff</td></tr>
<tr><td>35</td><td>Rock (dry)</td></tr>
<tr><td>36</td><td>Rock (wet)</td></tr>
<tr><td>37</td><td>Rock (cliff)</td></tr>
<tr><td>69</td><td>Transparent Stone</td></tr>
<tr><td>109</td><td>P Mountain</td></tr>
<tr><td>154</td><td>P Riverbed (stone)</td></tr>
<tr><td>161</td><td>Stairs (stone)</td></tr>
</table>
 
==Vegetation==
 
<table border="1" class="unnamed1">
<tr><th>Material ID</th><th>Name</th></tr>
<tr><td>23</td><td>Vegetation</td></tr>
<tr><td>41</td><td>Hedge</td></tr>
<tr><td>111</td><td>P Bushy</td></tr>
<tr><td>112</td><td>P Bushy (mix)</td></tr>
<tr><td>113</td><td>P Bushy (dry)</td></tr>
<tr><td>114</td><td>P Bushy (mid)</td></tr>
</table>
 
==Water==
 
<table border="1" class="unnamed1">
<tr><th>Material ID</th><th>Name</th></tr>
<tr><td>38</td><td>Water (riverbed)</td></tr>
<tr><td>39</td><td>Water (shallow)</td></tr>
</table>
 
==Misc==
 
<table border="1" class="unnamed1">
<tr><th>Material ID</th><th>Name</th></tr>
<tr><td>48</td><td>Empty1</td></tr>
<tr><td>49</td><td>Empty2</td></tr>
<tr><td>60</td><td>Wheelbase</td></tr>
<tr><td>61</td><td>Cardboard Box</td></tr>
<tr><td>62</td><td>Ped</td></tr>
<tr><td>66</td><td>Transparent Cloth</td></tr>
<tr><td>67</td><td>Rubber</td></tr>
<tr><td>68</td><td>Plastic</td></tr>
<tr><td>71</td><td>Carpet</td></tr>
<tr><td>90</td><td>P Office Desk</td></tr>
<tr><td>91</td><td>P 711 Shelf 1</td></tr>
<tr><td>92</td><td>P 711 Shelf 2</td></tr>
<tr><td>93</td><td>P 711 Shelf 3</td></tr>
<tr><td>94</td><td>P Restuarant Table</td></tr>
<tr><td>95</td><td>P Bar Table</td></tr>
<tr><td>102</td><td>P Bedroom Floor</td></tr>
<tr><td>103</td><td>P Kitchen Floor</td></tr>
<tr><td>104</td><td>P Livingroom Floor</td></tr>
<tr><td>105</td><td>P corridor Floor</td></tr>
<tr><td>106</td><td>P 711 Floor</td></tr>
<tr><td>107</td><td>P Fast Food Floor</td></tr>
<tr><td>108</td><td>P Skanky Floor</td></tr>
<tr><td>158</td><td>Door</td></tr>
<tr><td>159</td><td>Plastic Barrier</td></tr>
<tr><td>163</td><td>Stairs (carpet)</td></tr>
<tr><td>166</td><td>Bin Bag</td></tr>
<tr><td>169</td><td>Plastic Cone</td></tr>
<tr><td>170</td><td>Plastic Dumpster</td></tr>
<tr><td>176</td><td>Hay Bale</td></tr>
<tr><td>177</td><td>Gore</td></tr>
<tr><td>178</td><td>Rail Track</td></tr>
</table>

Revision as of 19:19, 9 November 2010

Introduction

This is a list of GTA:SA's material ID numbers, as listed in the surfinfo.dat. The group names and readable material names have been extracted from Collision File Editor II by Steve M. (http://www.steve-m.com/downloads/tools/colleditor2/)

Default

Material IDName
0Default
1Tarmac
2Tarmac (fucked)
3Tarmac (really fucked)

Concrete

Material IDName
4Pavement
5Pavement (fucked)
7Concrete (fucked)
8Painted Ground
34Concrete (beach)
89P Concrete
127P Poolside
135P Docklands
136P Industrial
137P Industrial Jetty
138P Concrete (litter)
139P Alley Rubbish
144P Airport Ground
165Floor (concrete)

Gravel

Material IDName
6Gravel
85P Roadside
101P Rubble
134P Building Site
140P Junkyard Piles

Grass

Material IDName
9Grass (short lush)
10Grass (medium lush)
11Grass (long lush)
12Grass (short dry)
13Grass (medium dry)
14Grass (long dry)
15Golf Grass (rough)
16Golf Grass (smooth)
17Steep Slidy Grass
20Meadow
80P Grass (short)
81P Grass (meadow)
82P Grass (dry)
115P Grass (wee flowers)
116P Grass (dry tall)
117P Grass (lush tall)
118P Grass (green mix)
119P Grass (brown mix)
120P Grass (low)
121P Grass (rocky)
122P Grass (small trees)
125P Grass (weeds)
146P Grass (light)
147P Grass (lighter)
148P Grass (lighter 2)
149P Grass (mid 1)
150P Grass (mid 2)
151P Grass (dark)
152P Grass (dark 2)
153P Grass (dirt mix)
160Park Grass

Dirt

Material IDName
19Flower Bed
21Waste Ground
22Woodland Ground
24Mud (wet)
25Mud (dry)
26Dirt
27Dirt Track
40Corn Field
83P Woodland
84P Wood Dense
87P Flowerbed
88P Waste Ground
100P Riverbed
110P Marsh
123P Dirt (rocky)
124P Dirt (weeds)
126P River Edge
128P Forest (stumps)
129P Forest (sticks)
130P Forest (leaves)
132Forest (dry)
133P Sparse Flowers
141P Junkyard Ground
142P Dump
145P Cornfield
155P Riverbed (shallow)
156P Riverbed (weeds)

Sand

Material IDName
28Sand (deep)
29Sand (medium)
30Sand (compact)
31Sand (arid)
32Sand (more)
33Sand (beach)
74P Sand
75P Sand (dense)
76P Sand (arid)
77P Sand (compact)
78P Sand (rocky)
79P Sand (beach)
86P Roadside Des
96P Underwater (lush)
97P Underwater (barren)
98P Underwater (coral)
99P Underwater (deep)
131P Desert Rocks
143P Cactus Dense
157P Seaweed

Glass

Material IDName
45Glass
46Glass Windows (large)
47Glass Windows (small)
175Unbreakable Glass

Wood

Material IDName
42Wood (crates)
43Wood (solid)
44Wood (thin)
70Wood (bench)
72Floorboard
73Stairs (wood)
172Wood Picket Fence
173Wood Slatted Fence
174Wood Ranch Fence

Metal

Material IDName
50Garage Door
51Thick Metal Plate
52Scaffold Pole
53Lamp Post
54Metal Gate
55Metal Chain fence
56Girder
57Fire Hydrant
58Container
59News Vendor
63Car
64Car (panel)
65Car (moving component)
162Stairs (metal)
164Floor (metal)
167Thin Metal Sheet
168Metal Barrel
171Metal Dumpster

Stone

Material IDName
18Steep Cliff
35Rock (dry)
36Rock (wet)
37Rock (cliff)
69Transparent Stone
109P Mountain
154P Riverbed (stone)
161Stairs (stone)

Vegetation

Material IDName
23Vegetation
41Hedge
111P Bushy
112P Bushy (mix)
113P Bushy (dry)
114P Bushy (mid)

Water

Material IDName
38Water (riverbed)
39Water (shallow)

Misc

Material IDName
48Empty1
49Empty2
60Wheelbase
61Cardboard Box
62Ped
66Transparent Cloth
67Rubber
68Plastic
71Carpet
90P Office Desk
91P 711 Shelf 1
92P 711 Shelf 2
93P 711 Shelf 3
94P Restuarant Table
95P Bar Table
102P Bedroom Floor
103P Kitchen Floor
104P Livingroom Floor
105P corridor Floor
106P 711 Floor
107P Fast Food Floor
108P Skanky Floor
158Door
159Plastic Barrier
163Stairs (carpet)
166Bin Bag
169Plastic Cone
170Plastic Dumpster
176Hay Bale
177Gore
178Rail Track