Material Properties: Difference between revisions

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{{Material Properties}}
===Materials, surfaces properties ===
{|class="wikitable sortable"
|-
! Property || Accepted values || Effect || class="unsortable" | Picture
|-
| glass || true, false || Unknown || align="center" | -
|-
| stairs || true, false || Unknown || align="center" | -
|-
| stepwatersplash || true, false || Water effect on step || align="center" | -
|-
| softlanding || true, false || Probably makes landing cause less damage || align="center" | -
|-
| steepslope || true, false || Makes climbing up impossible || align="center" | -
|-
| footeffect || true, false || Create footprints on the surface || align="center" | -
|-
| seethrough || true, false || Connected with [[processLineOfSight]] function || align="center" | -
|-
| shootthrough || true, false || Same as ''seethrough'', but toggles ability to shoot through surfaces, objects.<br>Some fences have this ability. || align="center" | -
|-
| audio || "concrete", "grass", "sand", "gravel", "wood",<br>"water", "metal" || Noise when walking || align="center" | -
|-
| bulleteffect || "metal", "concrete", "sand", "wood", "disabled" || Effect when hit by a bullet || align="center" | -
|-
| tyregrip || 0–255 || Change tyre grip || align="center" | -
|-
| wetgrip || 0–255 || Change tyre grip when raining || align="center" | -
|-
| canclimb || true, false || Whether can be grabbed/climbed over || align="center" | -
|-
| adhesiongroup || "rubber", "hard", "road", "loose", "sand", "wet" || Change tyre grip between various surfaces.<br>If both surfaces (vehicle tyre and ground) are set to ''rubber'',<br>makes vehicle rarely create skid marks and vehicle won't slip. || align="center" | -
|-
| roughness || 0–3 || Unknown || align="center" | -
|-
| fractioneffect || 0–7 || Unknown, probably makes wheels vibrate on rail track || align="center" | -
|-
| wheeleffect || "grass", "gravel", "mud", "sand", "dust",<br>"disabled" || Particle effect while driving || align="center" | -
|-
| skidmarktype || "asphalt", "dirt", "dust", "disabled" || Skid mark type || align="center" | -
|}

Revision as of 12:33, 16 February 2019

Materials, surfaces properties

Property Accepted values Effect Picture
glass true, false Unknown -
stairs true, false Unknown -
stepwatersplash true, false Water effect on step -
softlanding true, false Probably makes landing cause less damage -
steepslope true, false Makes climbing up impossible -
footeffect true, false Create footprints on the surface -
seethrough true, false Connected with processLineOfSight function -
shootthrough true, false Same as seethrough, but toggles ability to shoot through surfaces, objects.
Some fences have this ability.
-
audio "concrete", "grass", "sand", "gravel", "wood",
"water", "metal"
Noise when walking -
bulleteffect "metal", "concrete", "sand", "wood", "disabled" Effect when hit by a bullet -
tyregrip 0–255 Change tyre grip -
wetgrip 0–255 Change tyre grip when raining -
canclimb true, false Whether can be grabbed/climbed over -
adhesiongroup "rubber", "hard", "road", "loose", "sand", "wet" Change tyre grip between various surfaces.
If both surfaces (vehicle tyre and ground) are set to rubber,
makes vehicle rarely create skid marks and vehicle won't slip.
-
roughness 0–3 Unknown -
fractioneffect 0–7 Unknown, probably makes wheels vibrate on rail track -
wheeleffect "grass", "gravel", "mud", "sand", "dust",
"disabled"
Particle effect while driving -
skidmarktype "asphalt", "dirt", "dust", "disabled" Skid mark type -