Material Properties: Difference between revisions

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(Created page with " ===Materials, surfaces properties === {|class="wikitable sortable" |- ! Property || Accepted values || Effect || class="unsortable" | Picture |- | glass || true, false || unk...")
 
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! Property || Accepted values || Effect || class="unsortable" | Picture
! Property || Accepted values || Effect || class="unsortable" | Picture
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|-
| glass || true, false || unknown || align="center" | -
| glass || true, false || Unknown || align="center" | -
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| stairs || true, false|| unknown || align="center" | -
| stairs || true, false || Unknown || align="center" | -
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| stepwatersplash || true, false|| water effect while step || align="center" | -
| stepwatersplash || true, false || Water effect on step || align="center" | -
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| softlanding || true, false|| propably make landing cause less damage || align="center" | -
| softlanding || true, false || Probably makes landing cause less damage || align="center" | -
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| steepslope || true, false|| make you can't climb up / go up || align="center" | -
| steepslope || true, false || Makes climbing up impossible || align="center" | -
|-
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| footeffect || true, false|| create prints of boots on ground || align="center" | -
| footeffect || true, false || Create footprints on the surface || align="center" | -
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| seethrough || true, false|| connected with processLineOfSight function. || align="center" | -
| seethrough || true, false || Connected with [[processLineOfSight]] function || align="center" | -
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| shootthrough || true, false|| combined with seethrough, allow to shot through surfaces,objects.<br>Some fences has this ability || align="center" | -
| shootthrough || true, false || Same as ''seethrough'', but toggles ability to shoot through surfaces, objects.<br>Some fences have this ability. || align="center" | -
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| audio || "concrete", "grass", "sand", "gravel", <br> "wood", "water", "metal" || noise while walking || align="center" | -
| audio || "concrete", "grass", "sand", "gravel", "wood",<br>"water", "metal" || Noise when walking || align="center" | -
|-
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| bulleteffect || "metal", "concrete", "sand", "wood", "disabled" || effect when weapon hit || align="center" | -
| bulleteffect || "metal", "concrete", "sand", "wood", "disabled" || Effect when hit by a bullet || align="center" | -
|-
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| tyregrip || 0 - 255 || change tyre grip || align="center" | -
| tyregrip || 0–255 || Change tyre grip || align="center" | -
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| wetgrip || 0 - 255 || change tyre grip while rain || align="center" | -
| wetgrip || 0–255 || Change tyre grip when raining || align="center" | -
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| canclimb || true, false|| water effect while step || align="center" | -
| canclimb || true, false || Whether can be grabbed/climbed over || align="center" | -
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| canclimb || true, false|| water effect while step || align="center" | -
| adhesiongroup || "rubber", "hard", "road", "loose", "sand", "wet" || Change tyre grip between various surfaces.<br>If both surfaces (vehicle tyre and ground) are set to ''rubber'',<br>makes vehicle rarely create skid marks and vehicle won't slip. || align="center" | -
|-
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| adhesiongroup || "rubber", "hard", "road", "loose", "sand", "wet" || change tyre grip between various surfaces.<br>If both surfaces ( vehicle tyre and ground ) are set to "rubber",<br>make vehicle rarely create skid marks and vehicle don't slip || align="center" | -
| roughness || 0–3 || Unknown || align="center" | -
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| roughness || 0 - 3 || unknown || align="center" | -
| fractioneffect || 0–7 || Unknown, probably makes wheels vibrate on rail track || align="center" | -
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| fractioneffect || 0 - 7|| unknown, probable make wheels vibrating on rail track || align="center" | -
| wheeleffect || "grass", "gravel", "mud", "sand", "dust",<br>"disabled" || Particle effect while driving || align="center" | -
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| wheeleffect || "grass", "gravel", "mud",<br>"sand", "dust", "disabled" || particles appearing while driving || align="center" | -
| skidmarktype || "asphalt", "dirt", "dust", "disabled" || Skid mark type || align="center" | -
|-
| skidmarktype || "asphalt", "dirt", "dust", "disabled" || change mark while after sudden braking || align="center" | -
|}
|}

Revision as of 12:20, 16 February 2019

Materials, surfaces properties

Property Accepted values Effect Picture
glass true, false Unknown -
stairs true, false Unknown -
stepwatersplash true, false Water effect on step -
softlanding true, false Probably makes landing cause less damage -
steepslope true, false Makes climbing up impossible -
footeffect true, false Create footprints on the surface -
seethrough true, false Connected with processLineOfSight function -
shootthrough true, false Same as seethrough, but toggles ability to shoot through surfaces, objects.
Some fences have this ability.
-
audio "concrete", "grass", "sand", "gravel", "wood",
"water", "metal"
Noise when walking -
bulleteffect "metal", "concrete", "sand", "wood", "disabled" Effect when hit by a bullet -
tyregrip 0–255 Change tyre grip -
wetgrip 0–255 Change tyre grip when raining -
canclimb true, false Whether can be grabbed/climbed over -
adhesiongroup "rubber", "hard", "road", "loose", "sand", "wet" Change tyre grip between various surfaces.
If both surfaces (vehicle tyre and ground) are set to rubber,
makes vehicle rarely create skid marks and vehicle won't slip.
-
roughness 0–3 Unknown -
fractioneffect 0–7 Unknown, probably makes wheels vibrate on rail track -
wheeleffect "grass", "gravel", "mud", "sand", "dust",
"disabled"
Particle effect while driving -
skidmarktype "asphalt", "dirt", "dust", "disabled" Skid mark type -