Modules: Difference between revisions

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Los módulos son extensiones de núcleo Lua de Multi Theft Auto, lo que permite la integración y el uso de funciones personalizadas de Lua que se han escrito en C++ y compilado como DLL o archivo SO. Los módulos se usan comúnmente para crear funciones de las cuales carece Multi Theft Auto, tales como los ''sockets''. Todos los módulos que figuran en esta lista no se distribuyen con Multi Theft Auto, y deben instalarse manualmente.
Modules are extensions for Multi Theft Auto's Lua core, allowing the integration and use of custom Lua functions that have been written in C++, and compiled as a DLL or SO file. Modules are commonly used to create functions for such purposes that Multi Theft Auto lacks, such as sockets. All modules listed here are not distributed with Multi Theft Auto, and must be manually installed.


==Lista de módulos==
==Modules list==
Puede ver una lista de todos los módulos documentados en esta wiki [[:Category:Modules|aquí]].
<!-- You can view a list of all the documented modules in this wiki [[:Category:Modules|here]]. -->
You can view a list of all the documented modules here:
{{ModulesList}}


==Módulos SDK==
<!--
Para ser capaz de crear sus propios módulos, debe utilizar los módulos SDK . Puede descargarlos de uno de los enlaces siguientes - elija un enlace de acuerdo con el sistema operativo de su servidor.
==Modules SDK==
To be able to create your own modules, you must use the Modules SDK. You can download it from one of the links below - choose a link in accordance with your server's operating system.


* Linux
* Linux
** [http://files.mtasa.com/apps/1.0/dm/ml_devkit.tar.gz Official]
** [http://files.mtasa.com/apps/1.0/dm/ml_devkit.tar.gz Official]
*** (Eliminar los archivos .d y agregue #include <cstring> a Common.h)
*** (Delete the .d files, and add #include <cstring> to Common.h)
**** (Para 64bit agregue -m32 a las lineas CPPFLAGS y LDFLAGS en Makefile)
**** (On 64bit add -m32 to CPPFLAGS and LDFLAGS lines in Makefile)
* Microsoft Windows
* Microsoft Windows
** [http://www.mediafire.com/?b8b3asgegn0xkm4 Mirror (Mediafire)]
** [http://www.mediafire.com/?b8b3asgegn0xkm4 Mirror (Mediafire)]
** [https://mega.co.nz/#!nBNGUCgQ!3AHEJt684Heu9bN5de8xwAQ3h-qq5-V6fjUeU7rj5hI Mirror (MEGA)]


===Funciones SDK===
===SDK Functions===
*Actualmente hay::
*Currently in there:
**Base:
**Base:
***HelloWorld
***HelloWorld
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***MySQLSafeString
***MySQLSafeString


===Using Lua inside of Linux Modules===
If you want to make use of Lua functions as exported by the MTA Server you have to link against the official deathmatch.so file. Then the export resolution during dlopen of your module will respect the symbol table of deathmatch.so which contains all of the Lua exports. '''Do NOT link against a static version of a freshly-compiled Lua library because that will create code conflicts and potentially crashes in the long run.'''
-->
==How to write modules?==
* [[Modules_Introduction|Part 1]]
<!--* [[Modules_Introduction_2|Part 2]]-->




[[Category:Scripting Concepts]]
[[Category:Scripting Concepts]]
[[Category:Incomplete]]
[[Category:Modules]]
[[Category:Modules]]


[[hu:Modules]]
[[pl:Modules]]
[[pt-br:Módulos]]
[[pt-br:Módulos]]
[[ru:Modules]]
[[ru:Modules]]
[[ro:Module]]

Latest revision as of 17:41, 25 June 2022

Modules are extensions for Multi Theft Auto's Lua core, allowing the integration and use of custom Lua functions that have been written in C++, and compiled as a DLL or SO file. Modules are commonly used to create functions for such purposes that Multi Theft Auto lacks, such as sockets. All modules listed here are not distributed with Multi Theft Auto, and must be manually installed.

Modules list

You can view a list of all the documented modules here:


How to write modules?