OnClientDoubleClick: Difference between revisions

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<syntaxhighlight lang="lua">string button, int absoluteX, int absoluteY, float worldX, float worldY, float worldZ, element clickedWorld
<syntaxhighlight lang="lua">string button, int absoluteX, int absoluteY, float worldX, float worldY, float worldZ, element clickedWorld
</syntaxhighlight>
</syntaxhighlight>
* '''button''':  This refers the button used to click on the mouse, can be ''left'', ''right'', or ''middle'
* '''button''':  This refers the button used to click on the mouse, can be ''left'', ''right'', or ''middle''.
* '''absoluteX''': This refers to the 2D ''x coordinate'' the user clicked on his screen, and is an ''absolute'' position in pixels.
* '''absoluteX''': This refers to the 2D ''x coordinate'' the user clicked on his screen, and is an ''absolute'' position in pixels.
* '''absoluteY''': This refers to the 2D ''y coordinate'' the user clicked on his screen, and is an ''absolute'' position in pixels.
* '''absoluteY''': This refers to the 2D ''y coordinate'' the user clicked on his screen, and is an ''absolute'' position in pixels.
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==Example==
==Example==
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
button = guiCreateButton(0.3,0.475,0.4,0.05,"Repair(doubleclick)",true)
function onMyMouseDoubleClick (button, absoluteX, absoluteY, worldX, worldY, worldZ, clickedWorld)
if button == "left" then
playSoundFrontEnd(40)
end
end
addEventHandler("onClientDoubleClick", root, onMyMouseDoubleClick)</syntaxhighlight>


function onMyButtonDoubleClick (button, absoluteX, absoluteY, worldX, worldY,  worldZ, clickedWorld)
[[pl:onClientDoubleClick]]
  if button == "left" then
      playSoundFrontEnd (40)
  end
end
addEventHandler("onClientDoubleClick",button,onMyButtonDoubleClick)
</syntaxhighlight>


==See Also==
==See Also==
===GUI events===
{{GUI_events}}
{{GUI_events}}
===Client event functions===
===Client event functions===
{{Client_event_functions}}
{{Client_event_functions}}

Latest revision as of 14:28, 20 May 2018

This event triggers whenever the user double-clicks his mouse. This is linked to the GTA world, as appose to GUI for which onClientGUIDoubleClick is to be used. This event allows detection of click positions of the 3D world.

Parameters

string button, int absoluteX, int absoluteY, float worldX, float worldY, float worldZ, element clickedWorld
  • button: This refers the button used to click on the mouse, can be left, right, or middle.
  • absoluteX: This refers to the 2D x coordinate the user clicked on his screen, and is an absolute position in pixels.
  • absoluteY: This refers to the 2D y coordinate the user clicked on his screen, and is an absolute position in pixels.
  • worldX: This represents the 3D x coordinate the player clicked on the screen, and is relative to the GTA world.
  • worldY: This represents the 3D y coordinate the player clicked on the screen, and is relative to the GTA world.
  • worldZ: This represents the 3D z coordinate the player clicked on the screen, and is relative to the GTA world.
  • clickedWorld: This represents any physical entity elements that were clicked. If the player clicked on no MTA element, it's set to false.

Source

The source of this event is the client's root element.

Example

function onMyMouseDoubleClick (button, absoluteX, absoluteY, worldX, worldY,  worldZ, clickedWorld)
	if button == "left" then 
		playSoundFrontEnd(40)
	end
end
addEventHandler("onClientDoubleClick", root, onMyMouseDoubleClick)

See Also

Input

GUI


Client event functions