Difference between revisions of "OnClientElementColShapeHit"

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m (See Also for client element events)
(added example)
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==Example==  
 
==Example==  
 
+
This example tells player when he/she entered any collision shapes that were created.
 
<syntaxhighlight lang="lua">
 
<syntaxhighlight lang="lua">
 
+
addEventHandler( "onClientElementColShapeHit", getRootElement( ),
 +
    function ( colShape )
 +
        if ( getElementType( source ) == "player" ) and ( source == getLocalPlayer( ) ) then
 +
            outputChatBox( "You entered colshape" );
 +
        end
 +
    end
 +
);
 
</syntaxhighlight>
 
</syntaxhighlight>
  

Revision as of 17:18, 5 October 2009

This event is triggered when an element (like a player or vehicle) enters a collision shape.

Parameters

colshape theShape, bool matchingDimension
  • theShape: the colshape that the element entered.
  • matchingDimension: true if the element is in the same dimension as the colshape, false otherwise.

Source

The source of this event is the element that entered the colshape.

Example

This example tells player when he/she entered any collision shapes that were created.

addEventHandler( "onClientElementColShapeHit", getRootElement( ),
    function ( colShape )
        if ( getElementType( source ) == "player" ) and ( source == getLocalPlayer( ) ) then
            outputChatBox( "You entered colshape" );
        end
    end
);

See Also

Client element events


Client event functions