OnClientElementColShapeLeave: Difference between revisions

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[[Category:Incomplete Event]]
{{Client event}}
{{Client event}}
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==Example==  
==Example==  
This example tells player when he/she left any collision shapes that were created.
<syntaxhighlight lang="lua">
addEventHandler( "onClientElementColShapeLeave", getRootElement( ),
    function ( )
        if ( getElementType( source ) == "player" ) and ( source == getLocalPlayer( ) ) then
            outputChatBox( "You left colshape" );
        end
    end
);
</syntaxhighlight>


<syntaxhighlight lang="lua">
[[pl:onClientElementColShapeLeave]]


</syntaxhighlight>
==See Also==
===Client element events===
{{Client_element_events}}
===Client event functions===
{{Client_event_functions}}

Latest revision as of 19:59, 21 July 2016

This event is triggered when an element (like a player or vehicle) leaves a collision shape.

Parameters

colshape theShape, bool matchingDimension
  • theShape: the colshape that the element left.
  • matchingDimension: true if the element is in the same dimension as the colshape, false otherwise.

Source

The source of this event is the element that left the colshape.

Example

This example tells player when he/she left any collision shapes that were created.

addEventHandler( "onClientElementColShapeLeave", getRootElement( ),
    function ( )
        if ( getElementType( source ) == "player" ) and ( source == getLocalPlayer( ) ) then
            outputChatBox( "You left colshape" );
        end
    end
);

See Also

Client element events


Client event functions