Difference between revisions of "OnClientElementStreamIn"

From Multi Theft Auto: Wiki
(added example)
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==Example==  
 
==Example==  
 +
This example shows you how to tell player that a marker was streamed in and the distance between player and the marker.
 
<syntaxhighlight lang="lua">
 
<syntaxhighlight lang="lua">
 +
addEventHandler( "onClientElementStreamIn", getRootElement( ),
 +
    function ( )
 +
        if getElementType( source ) == "marker" then
 +
            local myPosTab = { getElementPosition( getLocalPlayer( ) ) };
 +
            local markerPosTab = { getElementPosition( source ) };
 +
            local distance = getDistanceBetweenPoints3D( unpack( myPosTab ), unpack( markerPosTab ) );
 +
            outputChatBox( "A marker has just streamed in. Distance to the marker: " .. tostring( distance ) .."." );
 +
        end
 +
    end
 +
);
 
</syntaxhighlight>
 
</syntaxhighlight>
 
 
==See Also==
 
==See Also==
 
===Client element events===
 
===Client element events===

Revision as of 17:27, 5 October 2009

This event is triggered whenever a physical element is streamed in. This is triggered for all elements that are streamable, such as players, peds, vehicles, objects and markers. When this event is triggered, that element is guaranteed to be physically created as a GTA object.

Source

The source of this event is the element that streamed in

Example

This example shows you how to tell player that a marker was streamed in and the distance between player and the marker.

addEventHandler( "onClientElementStreamIn", getRootElement( ),
    function ( )
        if getElementType( source ) == "marker" then
            local myPosTab = { getElementPosition( getLocalPlayer( ) ) };
            local markerPosTab = { getElementPosition( source ) };
            local distance = getDistanceBetweenPoints3D( unpack( myPosTab ), unpack( markerPosTab ) );
            outputChatBox( "A marker has just streamed in. Distance to the marker: " .. tostring( distance ) .."." );
        end
    end
);

See Also

Client element events


Client event functions