OnClientMarkerHit: Difference between revisions

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(New page: __NOTOC__ {{Client event}} This event is triggered when a player enters a marker created using createMarker. ==Parameters== <syntaxhighlight lang="lua"> player hitPlayer, bool matchingDimension </co...)
 
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*'''hitPlayer:''' The player that hit the marker
*'''hitPlayer:''' the [[player]] that hit the [[marker]].
*'''matchingDimension:''' ''true'' if the player is in the same dimension as the marker he hit
*'''matchingDimension:''' ''true'' if the [[player]] is in the same [[dimension]] as the hit [[marker]].


==Source==
==Source==
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outputChatBox ( getPlayerName(hitPlayer) .. " entered a marker" )
outputChatBox ( getPlayerName(hitPlayer) .. " entered a marker" )
end
end
addEventHandler ( "onMarkerHit", getRootElement(), MarkerHit )
addEventHandler ( "onClientMarkerHit", getRootElement(), MarkerHit )
</syntaxhighlight>
</syntaxhighlight>


==See Also==
==See Also==
===Client marker events===
{{Client marker events}}
{{Client marker events}}
===Client marker functions===
{{Client_marker_functions}}

Revision as of 22:26, 2 April 2018

This event is triggered when a player enters a marker created using createMarker.

Parameters

player hitPlayer, bool matchingDimension

Source

The source of this event is the marker that got hit by the player.

Example

This code will output a message to the chatbox whenever any player walks into any marker.

function MarkerHit ( hitPlayer, matchingDimension )
	outputChatBox ( getPlayerName(hitPlayer) .. " entered a marker" )
end
addEventHandler ( "onClientMarkerHit", getRootElement(), MarkerHit )

See Also

Client marker events


Client marker functions