Difference between revisions of "OnClientMarkerHit"

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==See Also==
==See Also==
===Marker events===
{{Client marker events}}
{{Client marker events}}
===Marker functions===

Revision as of 18:47, 5 October 2009

This event is triggered when a player enters a marker created using createMarker.


player hitPlayer, bool matchingDimension
  • hitPlayer: The player that hit the marker
  • matchingDimension: true if the player is in the same dimension as the marker he hit


The source of this event is the marker that got hit by the player.


This code will output a message to the chatbox whenever any player walks into any marker.

function MarkerHit ( hitPlayer, matchingDimension )
	outputChatBox ( getPlayerName(hitPlayer) .. " entered a marker" )
addEventHandler ( "onClientMarkerHit", getRootElement(), MarkerHit )

See Also

Marker events

Marker functions