OnClientMarkerHit: Difference between revisions

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==See Also==
==See Also==
===Marker events===
===Client marker events===
{{Client marker events}}
{{Client marker events}}
===Marker functions===
===Client marker functions===
{{Client_marker_functions}}
{{Client_marker_functions}}

Revision as of 18:48, 5 October 2009

This event is triggered when a player enters a marker created using createMarker.

Parameters

player hitPlayer, bool matchingDimension
  • hitPlayer: The player that hit the marker
  • matchingDimension: true if the player is in the same dimension as the marker he hit

Source

The source of this event is the marker that got hit by the player.

Example

This code will output a message to the chatbox whenever any player walks into any marker.

function MarkerHit ( hitPlayer, matchingDimension )
	outputChatBox ( getPlayerName(hitPlayer) .. " entered a marker" )
end
addEventHandler ( "onClientMarkerHit", getRootElement(), MarkerHit )

See Also

Client marker events


Client marker functions