OnClientMarkerLeave: Difference between revisions

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m (Reverted edits by Algeriany (talk) to last revision by 50p)
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This example shows a message in the chatbox whenever a player leaves any marker.
This example shows a message in the chatbox whenever a player leaves any marker.
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
function markerLeave ( leavingPlayer, matchingDimension )--عند خروج اللاعب من الماركر
function markerLeave ( leavingPlayer, matchingDimension )
     outputChatBox ( getPlayerName(leavingPlayer) .. " left a marker" )--نخرج نص ب الشات
     outputChatBox ( getPlayerName(leavingPlayer) .. " left a marker" )
end--ايند للفنكشن
end


addEventHandler ( "onClientMarkerLeave", getRootElement(), markerLeave )--اضافة حدث الخروج
addEventHandler ( "onClientMarkerLeave", getRootElement(), markerLeave )
</syntaxhighlight>
</syntaxhighlight>



Revision as of 22:33, 26 September 2016

This event is triggered when a player leaves the area of a marker created using createMarker.

Parameters

player leftPlayer, bool matchingDimension
  • leftPlayer: The player that left the marker's area
  • matchingDimension: true if the player is in the same dimension as the marker he left

Source

The source of this event is the marker that the player left.

Example

This example shows a message in the chatbox whenever a player leaves any marker.

function markerLeave ( leavingPlayer, matchingDimension )
    outputChatBox ( getPlayerName(leavingPlayer) .. " left a marker" )
end

addEventHandler ( "onClientMarkerLeave", getRootElement(), markerLeave )

See Also

Client marker events


Client marker functions