OnClientPedWeaponFire

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Revision as of 23:06, 16 May 2009 by Cazomino05 (talk | contribs) (Added a Compatability notice.)
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NOTE In 1.0 revision 854 this event is being Temporarily replaced by the upgrader to onClientPlayerWeaponFire for compatability purposes (This event will no longer fire for players), Therefore it is advised you run the upgrader before we remove this Temporary Compatability measure.

This event is called when ped shoots a weapon. This does not trigger for projectiles based, or melee weapons. Also note that this event is only triggered for peds nearby the local player's camera. This is due to elements far away being streamed out.

Parameters

int weapon, int ammo, int ammoInClip, float hitX, float hitY, float hitZ, element hitElement
  • weapon: an int representing weapon used for making a shot.
  • ammo: an int ammount of ammo left for this weapon type.
  • ammoInClip: an int ammount of ammo left for this weapon type in clip.
  • hitX, hitY, hitZ: float world coordinates representing a hit point.
  • hitElement: an element which was hit by a shot.

Source

The source of this event is the ped who fired the weapon.

Example

See Also

Client ped events


Client event functions