OnClientPlayerChangeNick: Difference between revisions

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[[Category:Incomplete Event]]
{{Client event}}
 
__NOTOC__  
__NOTOC__  
This event is blahblah and is used for blahblah.
This event is triggered when a player changes his nickname.


==Syntax==  
==Parameters==  
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
void onClientPlayerChangeNick ( string oldNick )
string oldNick, string newNick
</syntaxhighlight>  
</syntaxhighlight>
*'''oldNick:''' the nickname the player had before.
*'''newNick:''' the new nickname of the player.
 
==Source==
The [[event system#Event source|source]] of this event is the player that changed his nick


==Example==  
==Example==  
This example does...
This example snippet sends a lame message every time the local player changes his nick.
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
--This line does...
addEventHandler ( "onClientPlayerChangeNick", getLocalPlayer(),
blabhalbalhb --abababa
    function ( oldNick, newNick )
--This line does this...
        outputChatBox ( "Hi " .. oldNick .. "! Oh... You're not " .. oldNick .. " anymore, are you?", 0, 255, 0 )
mooo
        outputChatBox ( "I like your new name, " .. newNick .. "!", 0, 255, 0 )
    end
)
</syntaxhighlight>
</syntaxhighlight>
==See Also==
===Client player events===
{{Client_player_events}}
===Client event functions===
{{Client_event_functions}}

Latest revision as of 01:06, 29 September 2019

This event is triggered when a player changes his nickname.

Parameters

string oldNick, string newNick
  • oldNick: the nickname the player had before.
  • newNick: the new nickname of the player.

Source

The source of this event is the player that changed his nick

Example

This example snippet sends a lame message every time the local player changes his nick.

addEventHandler ( "onClientPlayerChangeNick", getLocalPlayer(),
    function ( oldNick, newNick )
        outputChatBox ( "Hi " .. oldNick .. "! Oh... You're not " .. oldNick .. " anymore, are you?", 0, 255, 0 )
        outputChatBox ( "I like your new name, " .. newNick .. "!", 0, 255, 0 )
    end
)

See Also

Client player events


Client event functions